The Orisa change feels unimpactful. I will have to play against it, but I don’t see it fixing any of the issues I have with her. She gets extra HP and damage reduction, then she can javelin spin, and javelin anyone away or into a corner to get kills.
Potential Orisa nerfs (pick one): Can be headshot in fortify.
Javelin spin either eats damage, or knock backs enemies. Not both
No over-health from fortify
CC immunity on a shorter cooldown with less/ damage reduction (30%)
The Ram buff seems unneeded. He already has massive uptime in Nemesis form. However I would be fine with the change if the punches could be blocked by shields.
Ball change; Looks good
Zayra Change; seems fair to me
Cassiday; Still is Niche, but I don’t mind the roll. It is a cool interaction. However between the 225hp, roll, and ult damage reduction, man is getting awfully tanky for my liking.
Mei; Still not a fan of the instant slow, it feels bad to play against. But this version is better than the ramp up.
Sombra; looks interesting, will need to play
Torb; a fair nerf
Brig; I also play brig. This seems very unnecessary. This favors me, but seems like a bad buff. I would prefer if they instead slightly buffed her shield hp to 275. 80 is a dangerous break point which will lead to even more squishies exploding.
Illari; seems fair to me. Although I would have preferred Pylon to either remove shield health, or be 100 hp.
Overall; I am pessimistic about this patch. Season 6 was my least favorite meta to play in. (Although sniper meta zen was pretty bad too). And these changes to not address the core issues I have with the game. Playing Tank if you don’t have overtuned cooldowns means you are deleted because the game is meant to deal with those tanks. Tanks are annoying to kill when they can constantly get just a bit more HP. Orisa getting HP+ damage reduction. Same for Ram. Same for Zarya Bubble. There is no counter play outside of ‘track the cooldown’ or deal large burst damage.
If the ‘transformation’ tanks are so tanky, and there is not a will to nerf healing + dps numbers, then I feel tanks with no abelites to heal themselves (Rien, Winston, Dva) should at least get a small hp increase (25hp for example)