Amazing post. Totally agree, apart from different ideas as to how to restore him to an average level.
What I’d like to add is this:
The Doomfist Nerfs were just another great example of Blizzard’s inability to be subtle when it comes to Overwatch continued balancing game.
They have developed a trend of overcompensation. Which has been going for a good while now, including a whole trove of patches.
Example the recent McCree + Reaper + Armor changes. changes.
What they should have done (on ptr):
- Implement changes to McCree’s Peacekeeper, 45 to 50.
- See how it goes for a month.
- Adjust slightly.
- Wait a month. Go live
- Implement Armor changes.
- Wait 1 or 2 months to see the impact.
- Adjust slightly.
- Wait a month. Go Live.
- Implement Reaper changes.
- Check it out a month.
- Adjust slightly. Go live.
Any scientist knows that when you run experiments trying to verify a Hypothesis, you ever only change 1 parameter at a time. So you can test it’s impact and results. The reason being that if you alter several parameters at the same time, you cannot be sure how each one individually alters the final results, nor how the changes interact with each other, as the complexity of the system and parameters involved grows, this becomes even harder.
Instead they keep bashing out gigantic changes all at once.
Blizzard time and again brings in not 1 or 2 Nerfs to characters, but a whole bunch of them. Not to mention other buffs to other characters, that completely alter the landscape of interactions beyond what anyone can foresee.
As a result the keep ending up with a pendulum that swings into extremes. Leaving heroes that were viable yesterday, completely worthless today.
My idea is that either:
- They do it on purpose to keep the meta in flux to some extreme, to try and keep the game fresh.
- They are being ‘rushed’ into changes, because their culture is changing, just as they are ‘rushed’ into releases etc by the influence of Activision. Basically it’s a result of a changing company culture.
- They are just unwilling to face the fact that they are creating more problems with the crude changes they keep making.
Apart from that I can’t help but wonder.
If they wanted to adjust CC, they should have adjusted CC across the board, for all heroes in 1 fell stroke. See how it goes and fine tune on PTR.
Doomfist’s Uppercut CC was reduced by 80%
His Slam CC was reduced by 100%
His Ult Killzone was also reduced by 80%
His Slam Range was reduced by 25%
He was a High skill floor/ceiling hero with a High Risk/Reward package that was dependent on his CC and they singled him out to remove all CC and leave him a flying sack of bones.
McCree’s cc was unchanged, but his gun was buffed.
Junkrat’s cc (trap + mines) were unchanged
Roadhog’s Hook was slightly buffed
Brigitte’s CC wasn’t changed (except that it doesn’t go through shields anymore)
Ashe & lucio’s boop were unchanged.
And it goes on and on…
If you want to reduce CC in this game, you cannot just nerf 1 hero into the ground and leave the rest unchanged, yet that is exactly what they did.
Not to mention his ult. As you said, Genji blade can kill a whole team in the hands of a good genji… Doomfist ult even at it’s best could perhaps do 1 or 2 people more when used in combo. But it required a lot of prediction skill still (except with grav) now you cannot even kill 1 Ana or Zen. Don’t even consider Moira or Tracer or Lucio, they were hard to kill already. Even before Doomfist ult was often used as an escape or engage, rather than damage, yet now it’s useless for even doing decent damage.
Anyway I digress. Blizzard needs to start implementing and testing changes in a more subtle manner, they keep overdoing it and I am (not the only one) getting pretty tired of it… if they can’t do it right, than rather not do it at all leave the game in a set state. So we can at least adjust to that and enjoy it.
As for my idea’s on Doomfist recovery:
Based on his pre-patch dec 11 state:
Doomfist’s Uppercut CC reduced by 30%
His Slam CC reduced by 50%
His Ult Killzone was also reduced by 40%
His Slam Range was reduced by 10%
That would be a more subtle version of what they did and in my eyes way more reasonable.