You’ve been provided with the stats, and the reasoning it was previously tried and removed.
Yet provided nothing to support your perspective other than “some bullets miss therefore I reject the clear math” and ‘all damage heroes should be similarly self sufficient’.
Overwatch has always had teamwork as a design principle. Heroes are built with trade offs. Bastion’s need for protection is similar to Mercy’s.
It’s been suggested in this thread that he should have the highest sustained DPS in the game while also having self heal, and self shielding.
That’s just silly.
But I expect you to continue being silly.
Few forum goers change their outlook after 14k posts
Anything that doesn’t oneshot is not the highest threat level. That’s why people are currently after Widow. You can’t cure death, but you can cure constant damage. well, except Mercy but that’s a 30 second cooldown for a single hero unless she was the one that died.
Yes there are counters, but just as Reaper has counters at the lowest level of play they still needed to nerf his healing.
Adding a shield is too much IMHO, unless they did something such as make it a weak shield (Maybe 500-600 HP) and also nerfed his health or damage.
I’m a firm believer in you cannot add or remove anything without compensation, and a buff like a personal shield is a HUGE buff. Personally I would prefer they did something else that made him less reliant without resorting to shields, even if it was another buff to how quickly he could get in and out of turret form so he could nope out of situations faster.
If you meant with the shield That’s what Junkrat is for. Either because you just straight up didn’t have to face it or you could shoot over the shield for direct hit damage. It’s just a funnel for him if he’s in a corner.
I have yet to speak about what has happened with Bastion. Just that I believe there should be compensation.
I have said many times on other threads, whether it be when they gutted Doomfist, gave Moira the random “Nope” button out of CC, etc that they should have added something to compensate for adding / removing things.