There seems to be a trend of people saying that scoreboard stats don’t matter and it’s difficult to label this as anything other than a coping mechanism for under performers.
If you have double the deaths of anyone on the server then that is an indication that you are feeding elims and ult charge.
If the other dps on the enemy team has 2x or 3x your damage then you are throwing and need to change your hero and playstyle.
If the enemy healer has 2x your healing then you need to step up the healing.
Sombra is assassinating the enemy DPS and a support every fight.
Bastion still has 2-3x Sombra’s damage. Does Sombra need to switch?
Bastion actually averages double Sombra’s damage. Like just averages that. Not even in niche scenarios. This kinda disproves your point.
Nobody is taking much damage, so Mercy is using DB most of the game. As a result, Kiriko has almost double her healing. The team is still winning. Does Mercy need to start taking ult charge from Kiriko and stop helping her DPS?
Point is, sweeping generalizations based on numbers are DB, especially in a team game where someone’s performance impacts others. If your team has a pocket duo Mercy and a Reddit Lucio, does your Tank and non pocketed DPS need to “step it up” when they’re not getting any resources from their supports?
It all boils down to just focusing on your own play. There’s not really ever any point in getting upset at things you don’t have any control over.
The problem is people keep thinking they either do or they don’t. It’s all circumstancial. I’ve had my team have 1/2 the dmg but still be dominating. I’ve had my team have less healing than the enemy team, because we didn’t need it.
There’s no one or the other. People around here focus way too much on broad statements and generalizations.
Its a classic deflection, literally the “blameception” game : They blame the Scoreboards for all the blame they get.
Its shocking the amount of times you can hear the underlying tone of people that hate accountability/responsibility when you read people against Scoreboards. Its almost a 1:1 behaviour really.
If someone is scared that everyone can see their stats … theres not many reasons why. Some people can come up with euphemisms and excuses like “toxicity” all day but we all know whats up underneath
I am explaining that there are valid conclusions that can be drawn from scoreboard and the people who brush of any and all reference to the scoreboard as “stats don’t matter” even when someone is clearly feeding, are wrong.
The issue is the stats mean something but unless your in GM its hard to accurately get the full picture from stats because there are abilities that accurately reflect their value on the scoreboard and abilities that have no scoreboard pressence but have much greater value then those that do.
Mei you should switch you have 4k less damage then Ashe - Mei is the reason Rein has zero deaths which allowed Ashe to pop off and get the extra 4k damage.
That example is one of the reasons why the only important stat in the game for anyone below masters is your death count. Because while scoreboard stats matter they are both not the end all be all and you likely aren’t processing the full picture.
If you expect someone’s underpreforming spectate them when you die that will give you a more accurate picture.
Or that means other team is just better at hunting supports than yours at doing the same or defending your teammates.
Stats can say a lot of different things with no contexts.
Low dmg dps, might be one hunting down flankers, when high dmg one got it from shooting tanks that get healed a lot as well. Was one who hunted flankers useless?
You will also get lower stats if you the one who remember most important thing in this game is objective, not fragging and high numbers, take the point, you win. With people currently thinking “being on objective is being carried and botting” you are usually left behind even if what you doing by pushing payload is actually making you do any progress. You can have 30 frags, but if enemy team with half of it managed to cap yhe point, you lost.
Exactly this. Yes the stats matter, but not without context.
Poor heals and high deaths can simply indicate a lack of peeling from the DPS or lack of protection from the tank, while the enemy team is focusing the healers and yours is doing whatever. The same way high heals can indicate a healer who’s just pocketing the tank and not supporting the rest of their team when needed.
Poor damage can simply indicate healers who are so stuck on the tank they neglect their DPS, who must then run around the map looking for health kits just to stay alive, instead of being enabled by their team to do their job. The same way high damage can indicate a DPS who’s just dumping everything into the tank and feeding into their ult uselessly, while ignoring the DPS and heals of the enemy team and thus losing the game for their team.
And high damage tanks can simply indicate rambos who are playing DPS instead of supporting their team by protecting them or creating space for them.
Bottom line is, stats don’t show what’s actually going on. They’re tiny bits of information that represent a fraction of reality. There’s at least 10 variables in every match, one for each player.