So I just read the Developer Blog for OW2 PvP, and I must say I’m confused.
I’m confused with one particular aspect.
Medals and ‘On Fire’ features of the game are useless, and I’m confused as to why they thought it was necessary.
Here is a snippet of the blog, and the reason I made this post.
The original idea with the Medal system was to give positive reinforcement for personal performance and let players know individually how they were contributing to the team; but, as time went on, we realized that the information provided by medals led to varying interpretations by players. The team saw players incorrectly interpreting actual team performance based on the relative rankings provided by Medals. This was especially true early on in games when the statistical amounts were small. These observations led to the decision to remove the Medal and Fire systems and completely rework the Scoreboard screen and present more accurate information to players.
Let’s break this paragraph down.
- The original idea with the Medal system was to give positive reinforcement for personal performance and let players know individually how they were contributing to the team
So a team of 6 against a team of 6 (i.e. 12 players), and yet only 4/12 gets any ‘positive reinforcement’ or how they contributed.
The medal system was there for 4/12 players in any given game.
Does anyone else think this is dumb? Why on earth did they add this to Overwatch?
I imagine this is Bobby Kotick’s fault though. Here’s the dev/Bobby convo:
Bobby: Hey we should add some feedback after a match so players can see if they performed well.
Jeff: Great idea! We can do a personalized scoreboard so each player knows there strengths and weaknesses.
Bobby: Hold on hold on, I meant a system to reward only 4 players with feedback on 1 statistic.
Jeff: Oh…
- as time went on, we realized that the information provided by medals led to varying interpretations by players.
Yeah, surprise surprise. Almost as if players immediately knew that medals were completely useless. And what information? The info provided by the medals can only be interpreted as ‘Useless’.
‘Oh look, Soldier hit 60% of his helix!’ Useless…
‘Damn Rein landed fat shatters!’ Useless…
- The team saw players incorrectly interpreting actual team performance based on the relative rankings provided by Medals.
We can’t ‘incorrectly interpret’ something. Interpretation is up to the interpreter (i.e. the players) there is no such thing as ‘incorrectly interpreting’ because it’s subjective. What one person interprets is different from another, but does that make them both incorrect?
- This was especially true early on in games when the statistical amounts were small.
Medals and ‘On fire’ were completely useless, and yet it was added anyways. That’s why I’m confused. Why add a feature that doesn’t actually provide players anything meaningful?
I’d like to blame Bobby for everything wrong with Overwatch, but sometimes I don’t know.