This is a thread directed to the developers of the game, and I will say this: If you remove Scatter Arrow, you’re squandering potential. Not only that, but something that could have just been balanced easily, and has been in the game for a while, is being removed in place of a different ability. While you guys believe that the new ability feels good, why don’t you just do the best scenario and keep both Scatter Arrow, and give Hanzo the new ability?
Now by squandering potential, it’s sort of like this: Hanzo could have three abilities. These abilities could be set on a rotation, where one ability button switches to the next and the other switches to the previous ability, and the Right Mouse Button [without LMB] can remove the arrow. That would be a very interesting and fun thing he could have, and that potential may never come to fruition.
Secondly, when I’m talking about how you’re removing an ability that could’ve been balanced, you’re removing one that should have been balanced in the beginning. It was simple enough: reduce the damage, increase the spread or increase the cooldown of the ability. There would’ve been no need to add an ability to replace it, had you gone with at least one of these options, where no one really would’ve been mad.
But now, listen, I think it’s possible you guys can do something great here, still. There’s still time, after all. What I’m trying to say is, keep both abilities, and in turn for keeping both on a rotation, Scatter Arrow can be nerfed, and what I’d prefer is that it deal 300 damage, which is enough to kill any squishy hero if aimed right, but can never kill something it wasn’t meant to kill.
It’s not too late to do something that could lead to a very interesting and great future for Hanzo. Scatter Arrow shouldn’t be removed. It should be used as a foundation for a whole new ability type, as well as something unique to only Hanzo, which happens to be my idea of an Arrow Rotation. C’mon, there’s got to be a chance to try it out, right?