Tanks in Overwatch just need 2 things, at a fundamental level.
- Stand on objectives really well
- Give their team a positioning advantage
- Which includes making enemy positioning worse
Considering he doesn’t have a big damage blocking ability for his team, the only way he can give a positioning advantage to his team is by zoning.
Tbh, anybody who insists a game derived from the Class Based Shooter genre, needs to follow strict MOBA/RPG archetypes, can quit.
Their concerns aren’t more important than a game with good queue times, and fun tanks.
They won’t be missed. Because there’s not enough of those people in the playerbase to matter.
I miss any "Tanks from FPS games"?
Throw in that a huge chunk of those players will be exiting PVP anyways, and heading over to PVE.