you should read every hero change before giving your op on it
orisa is reworked in a way that she can keep her bunker while decreasing her power elsewhere like brawling and comboin with other cc.
so its not about being an issue, but about chaning playstyles.
this is very stupid, balance has to with the ability to play and play against.
multi freez is broken and the slow effect removes counterplay.
forces mei to play better and require her team in order to force the enemy teamwork the way she does.
the teleport change makes him uncounterable when escaping.
he didnt need it. the flying mechanic is great.
the changes will remove his unneeded damage. and make him less of a dps beast.
the immo change makes immo a clutch play more then a defensive ult.
hanzo is a sniper.
removing oneshot will make him mccree.
i disagree too.
but the idea is to decrease sigma’s anti flank power.
he already has god dps
id rather not change thus thou i like how it works rn.
this idea is to keep him good against the healing power creep i guess
id rather we nerf stuff then buff genji.
i disagree with the change, pharah is a low skill hero and should stay where she is.
he wants her nerfed cuz it seems like in his pro scrims she’s op? idk but we can wait and see.
once again asking mains is stupid cuz mains like broken stuff.
hammond’s e has no counter play since that buff and allows him to go in and out brainlessly and requires hard cc.
this change only increases his skill floor
im a widow main, asking me is once again stupid, but i do agree that this change is healthy.
keeping it with no specifi animation or no mechanic that controls its power is wierd in terms of game design so i do think theu should work around it.
her invis allowz her to perma camp.
removes counterplay.
the general idea of sam here is to make abilities require more thinking then just press
and i think it would help the game go back into its roots which is skill based gameplay accross all hero interactions.