Took a break from this to play Rivals. My friend said I should give it another try. Like the title says though. The biggest issue in this game is supports not doing their role.
When you are queueing your favorite mode, checkmark the card with the little cross on it. It will have a text: Support.
This will unlock an entire hoster of characters that have abilities deisgned to heal your teammates! That way, the chances of you having a bad heals on your team goes down 50%, unless youâre the bad support, that is, but youâre one of the best players! That couldnât be!
Theyâre not weaker, theyâre playing support and not supporting, making the game handicap for one side or another. The game is not fun winning or losing because people decide to play support and do 1k healing 2k damage while the enemies support have 5k healing, 1-2k damage each.
The amount of heals on the scoreboard only tells a tiny part of the story, it isnât giving the bigger picture. It implies something may be going wrong, but doesnât say exactly what.
I have won a LOT of games where the losing side will have far more heals, because they have had to deal with far more incoming damage from team mates who donât know when to take cover. This isnât a game where âmost heals = automatic win.â
For example, to use your 4k vs 10k heals: it sounds to me like your supports could be having trouble in the backline and no one is peeling for them. It also sounds like your enemy supports have basically been uncontested for most of the match.
In a game where the enemy supports arenât being targeted, and your supports are playing respawn simulator, you are going to see a big gap in heals.
You will also see a gap in heals where the supports are made to âtake up the slackâ for dps who die on cooldown. If their team run off up the other end of the map and die in a 1v5, if they keep being OHKâd by the enemy, or just hiding around corners from them, they arenât getting healed. Supports canât heal through stupid decisions made by other players.
We all have one or two games where we just⌠donât synergise with our team, our idea of a âgood positionâ isnât theirs so we donât get healed. And sometimes supports are just bad.
However, if this is happening in every game you play⌠well, lets just say if everywhere you go smells like you might want to check your own shoes.
I shouldnât need to point this out, but there are 2 supports per team. Sure, 1 of them might be worse than everyone else, but the chance both supports on 1 team are much worse at healing than both supports on the other, in every game (one team or the other) is not that high.
First you need to get in a game where 2 supports are worse than the other 2 supports by a long way. Then both those supports have to be on the same team.
Just another exaggeration post to get attention.
Also, most likely most players in Rivals have, at some point, been OW players. Meaning you are pretty much playing against the same people you played against in OW before Rivals came out. But suddenly in Rivals they are all behaving and healing?
As Iâve mentioned, next match they were on the other team. Again, the game is not fun when you have these type of people on either team.
It is not about struggles that supports have. It is them totally ignoring their role. Have a lucio that thinks heâs frogger but does 800 heals and 1k damage with 10 deaths in one round, is like playing the bots in rivals. People are asking for those bot matches to be removed, or at least give us an option to not partake in them.
I donât care about winning or losing when the games are competitive. Winning or losing because they allow game sabotage is plain boring.
We already have a system to deal with actual sabotage: the report function. Griefing a game is a listed category.
Also, your original post just says:
You donât even mention sabotage. You donât say anything about people throwing your games. You say the healing diff means supports arenât doing their job in your games. And I said âthere are a LOT of other reasons this can happen.â
Iâm not a mind-reader, if you donât say âsupports are throwing my games by doing XYZâ, then no one is going to be able to have a decent discussion on what the real problem is.
Which, if it isnât sabotage, and it isnât another reasonable explanation like lack of peels etc. Means theyâre just not playing very wellâŚ
How do you suggest a videogame company and/or microsoft stop people playing a videogame badly? Not âthrowingâ, just people not doing very well: How do we deal with that?
TL;DR: Iâm not psychic, if you donât write it down Iâm not going to pluck it from thin air. If someone actively griefs your game, report them. If theyâre just playing badly, stick them on avoid and go next.
You can tell right away when people are throwing and people are just plain getting owned by skill difference.
You need to read better dude. âSupports not doing their roleâ. That does not mean I get less skilled supports, my supports keep instantly dying, etcâŚ
You are trying to defend something that is wrong with the game because you love it so much, you canât see a problem with it. I get it, but at the same time you are the reason the game doesnât get fixed.
Youâve confused me with the devs, hun. I donât actually decide what gets changed in this game or not.
But the only âevidenceâ in your OP of them ânot doing their roleâ was raw numbersâŚ
âŚWhich honestly just sounds like another âteam mates badâ thread.
Like I said: if theyâre actively throwing, report them. If theyâre playing badly and you canât stand them, put on avoid and go next.
You getting a cob on over not getting healed enough isnât going to fix the issue either. What do you want the devs to do about bad players that theyâre not already doing?