Same Problem Exist

Took a break from this to play Rivals. My friend said I should give it another try. Like the title says though. The biggest issue in this game is supports not doing their role.

My supports combined heals. 4k

Enemies combined heals. 10k

Back to rivals lol

Lmao bro thinks heals mean something

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So it’s only your team supports that are bad? Interesting. Sounds a whole lot like
Teammates bad

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literally no one here cares

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Maybe you should learn the Support roles and show 'em how its done :smirk: :medical_symbol: :chart_with_upwards_trend:

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Boy do I have a solution for you.

When you are queueing your favorite mode, checkmark the card with the little cross on it. It will have a text: Support.

This will unlock an entire hoster of characters that have abilities deisgned to heal your teammates! That way, the chances of you having a bad heals on your team goes down 50%, unless you’re the bad support, that is, but you’re one of the best players! That couldn’t be!

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Nope. Next match they were on the other team and it was an easy win.

So your complaint is that the weaker support players could be on either team?

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They’re not weaker, they’re playing support and not supporting, making the game handicap for one side or another. The game is not fun winning or losing because people decide to play support and do 1k healing 2k damage while the enemies support have 5k healing, 1-2k damage each.

I think the biggest issue is how overtuned supports are compared to the other roles. No reason for kiriko to be hard meta since launch.

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I can see where you’re coming from, BUT… :peach:

The amount of heals on the scoreboard only tells a tiny part of the story, it isn’t giving the bigger picture. It implies something may be going wrong, but doesn’t say exactly what.

I have won a LOT of games where the losing side will have far more heals, because they have had to deal with far more incoming damage from team mates who don’t know when to take cover. This isn’t a game where ‘most heals = automatic win.’

For example, to use your 4k vs 10k heals: it sounds to me like your supports could be having trouble in the backline and no one is peeling for them. It also sounds like your enemy supports have basically been uncontested for most of the match.

In a game where the enemy supports aren’t being targeted, and your supports are playing respawn simulator, you are going to see a big gap in heals.

You will also see a gap in heals where the supports are made to ‘take up the slack’ for dps who die on cooldown. If their team run off up the other end of the map and die in a 1v5, if they keep being OHK’d by the enemy, or just hiding around corners from them, they aren’t getting healed. Supports can’t heal through stupid decisions made by other players.

We all have one or two games where we just… don’t synergise with our team, our idea of a ‘good position’ isn’t theirs so we don’t get healed. And sometimes supports are just bad.

However, if this is happening in every game you play… well, lets just say if everywhere you go smells like :poop: you might want to check your own shoes.

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dude we know stomping noobs on mr is fun.they just gotta fix the memory leaks
but frankly im shamefully on the hype train for these perks

I shouldn’t need to point this out, but there are 2 supports per team. Sure, 1 of them might be worse than everyone else, but the chance both supports on 1 team are much worse at healing than both supports on the other, in every game (one team or the other) is not that high.

First you need to get in a game where 2 supports are worse than the other 2 supports by a long way. Then both those supports have to be on the same team.

Just another exaggeration post to get attention.

Also, most likely most players in Rivals have, at some point, been OW players. Meaning you are pretty much playing against the same people you played against in OW before Rivals came out. But suddenly in Rivals they are all behaving and healing?

More BS.

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As I’ve mentioned, next match they were on the other team. Again, the game is not fun when you have these type of people on either team.

It is not about struggles that supports have. It is them totally ignoring their role. Have a lucio that thinks he’s frogger but does 800 heals and 1k damage with 10 deaths in one round, is like playing the bots in rivals. People are asking for those bot matches to be removed, or at least give us an option to not partake in them.

I don’t care about winning or losing when the games are competitive. Winning or losing because they allow game sabotage is plain boring.

We already have a system to deal with actual sabotage: the report function. Griefing a game is a listed category.

Also, your original post just says:

You don’t even mention sabotage. You don’t say anything about people throwing your games. You say the healing diff means supports aren’t doing their job in your games. And I said ‘there are a LOT of other reasons this can happen.’

I’m not a mind-reader, if you don’t say ‘supports are throwing my games by doing XYZ’, then no one is going to be able to have a decent discussion on what the real problem is.

Which, if it isn’t sabotage, and it isn’t another reasonable explanation like lack of peels etc. Means they’re just not playing very well…

How do you suggest a videogame company and/or microsoft stop people playing a videogame badly? Not ‘throwing’, just people not doing very well: How do we deal with that?

TL;DR: I’m not psychic, if you don’t write it down I’m not going to pluck it from thin air. If someone actively griefs your game, report them. If they’re just playing badly, stick them on avoid and go next. :man_shrugging:

You can tell right away when people are throwing and people are just plain getting owned by skill difference.

You need to read better dude. “Supports not doing their role”. That does not mean I get less skilled supports, my supports keep instantly dying, etc…

You are trying to defend something that is wrong with the game because you love it so much, you can’t see a problem with it. I get it, but at the same time you are the reason the game doesn’t get fixed.

You’ve confused me with the devs, hun. I don’t actually decide what gets changed in this game or not.

But the only ‘evidence’ in your OP of them ‘not doing their role’ was raw numbers…

…Which honestly just sounds like another ‘team mates bad’ thread.

Like I said: if they’re actively throwing, report them. If they’re playing badly and you can’t stand them, put on avoid and go next.

You getting a cob on over not getting healed enough isn’t going to fix the issue either. What do you want the devs to do about bad players that they’re not already doing?