S2 changes feedback

Just some feedback again.

New heroes design: Terrible approach, you are giving new characters too much power, flying, grenades, and mini-ultimates of already existing heroes on ability cooldown. Why? You should have stopped with this approach with Illary, where her ultimate was a 10x better version of Tracer’s ult.
I like how you addressed some of the old heroes according to this, but I personally like simpler characters that make for cool gameplay with their abilities together. That’s what this game was initially about (team comps), and those new “cool” characters that do everything themselves can’t even carry the whole team anyway, so what’s the point of having them so overpowered? Zen can barely move.

Map ban update: This whole system was terrible at the beginning; no changes you make will affect the players’ feelings when the majority of votes lose to a singular vote. You should force the majority of votes to instantly win, or remove this system completely.
Or, let us “ban maps” that we don’t enjoy playing in settings before entering the game, because I don’t know how other people use this system, but I often choose a map only because there is another map that I just do not want to play. Generally, I don’t care what map I will be playing; I just want to avoid some specific ones.

In addition to this, I’m not really sure how other players have it, but in most of my games, NOBODY wants to play a flashpoint maps, no matter which one it is; nobody is voting for such maps, and if it progresses further, 70% of the lobby leaves (me included). What is the point of having those maps? It has been like this since this new mode was introduced. Address this already pls.

Arctic peninsula map update: I genuinely think it was better before. Why? Because you transferred the “flashpoint” maps biggest problem into this rework as well.
I really do not understand why you keep opening the space and giving people multiple ways to get to the objective right from the spawn. That design in particular is what making flashpoint sucks so bad. Have you ever even tried to think why King’s Row is so popular? Why do we enjoy Route 66 and Hollywood so much? They all have something in common; they are narrow, with just a couple flank possibility, not the full The Witcher 3 open world map.

The “MVP” bonus at the end of the match: I missed when you removed those player cards where we were voting for MVP in OW1, this is a very good return, however picking 2 players from each team based strictly on stats is another bad design, because the real MVP doesnt have to immidietly has the best stats to be placed in there, and it really don’t feel good when you think you made the difference and the lobby don’t even get the chance to vote for you, because the game doesnt recognized your imput.
So, to me, I’d suggest completely reverse this to the OW1 voting model, including the “medals” for damage, heals, objective time, etc. I just like to be at least visually appreciated, and I miss those features very much.

Mythic skins: give me Hammond mythic skin already! Give other heroes some love… I understand you are a cash grab company, but would it hurt so much to give us maybe 2 mythic skins at once? One for your cashgrabs, and one for love of the game?

Leaving penalty: Unpopular opinion or not, remove the leaving penalty from Quick Play already, or just generalize it for 3-5 minutes every time if you have to. Nobody is losing anything when someone leaves a QP match for whatever. There is no real reason to punish people for not having fun, or having a bad connection in this mode. Why does it even exist when the rules are the same but not the reward?

new instant “snitch” option in chat, where you can “report” a person directly from the chat menu: I resent this feature so much, I can’t even tell how.
Your ban system is based on automatic votes after a certain number is reached. This only encourages even more toxicity. Very often, it even suggests reporting people for non-offensive text. This is just RIDICULOUS. I couldn’t imagine how you could make this ban system even worse, but you snowflakes impressed me this time a lot… if only you were so eager to solve real game problems like you want others to snitch.

Hence why I disdain those maps. I love the open sightlines and ability to move around the map. Deathball styles are so old and out of fashion, and they need to stay dead.

With a coordinated team, it doesn’t sound so bad, but in a random match, it is not a good feature to have unless it’s a high elo where the majority of players really know what to do, where to go, where to regroup, etc.

If you don’t know how those maps are played, you will not have fun. Therefore, the reason almost nobody wants to play them.

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Ehhh what?

People do know KR and R66 also have some really strong flanks, Especially on the second and third points.

Like KR is hybrid, so ya the first point is designed like an old 2cp map.

But the payload section? Second point has at least 3 lanes accessible to you from attacker side pushing forward. That only expand more the further you push in as you get access to hotel, and the backally way were your third point spawn is located.

While both second and third are very claustrophobic, and full of pathways and or highground to exploit.

Route 66 is an open shootout for the first point, before getting closer in design to KH on second and third.

If anything this is darn close to the experience you get on flash point outside of no control point.


Yeah I guess that makes sense. And people don’t want to learn either.

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Everything is automatically disqualified when you’re complaining about an at best B tier hero.

You missed the point.

and now you are:

Your point made no sense because it’s complete nonsense.

Calling illari’s ult a 10x better version of tracer ult… you’re just yapping.

Nothing in Sierra’s kit is a better version of things already existing in other kits. If anything, they are WORSE versions. Her grapple is just a worse widow grapple.

Sierra is sojourn, if sojourn was garbage.

the opposite is true: on more open maps, the selfish playstyle is alive and well. what needs teamwork, discipline and coordination is the “run down main” maps.