S17 first impressions

So here i am again. Playing ow after a 5 week long break.
Gotta say the game feels kinda iffy at the moment. Dps is definitely a bit overtuned and 5v5 is still… not great. 6v6 open queue is fun and i havent played stadium yet so i cant say how that is right now.

Map voting.
“Wow what a great addition” is what i would say if the system wasnt so flawed.
Three maps to vote for is fine but then why does it spin the lottery between the maps? Most voted map should just win. The only time it should be random is if the votes are even.

Also why is there no random option?
If the three maps are havana, circuit and antartic i would like a random option as i dont want to play any of those maps. Just like the old bo2 days, if you got yemen and slums the whole lobby just votes random to have a potentially good map.

One other problem i have with the system is that you can get lineups like clash clash flashpoint. Maybe limit the amount of gamemodes to one. Lets be real clash isnt fun. Flashpoint is a little better but still not great. So if that lineup was clash hybrid flashpoint it would give you a chance to avoid modes you dont like playing.

Lastly can we normalize not voting for ice maps, clash, havana and circuit?
I kid you not i had a match yesterday where my team voted circuit then complained about the enemy widow. Like dawg… dont vote for widow maps if you dont like widow.

Dps overtuned.
Wow so powercreep simulator continues.
Lucio finnaly gets a healing buff but oh whats that? 30% dps passive? Why? Why buff heals then nerf heals? It makes no sense. Pick your path or something.
Then we have the dps like widow, tracer, sombra, ashe, sojourn and freja which are just hell to play against.
We need like 8 ban slots for the dps role in order to have fun playing ow.
I think the dps being strong isnt the worst idea but this is a little too much. Also id rather survivability be nerfed globally then buffing damage. And no i dont mean the dps passive. I mean removing the dps passive and just nerfing sustain appropriately.

Cosmetics.
The dva mythic skin is peak. Idc what anyone says, i love it. As for the reaper weapons… theyre fine, but i feel that the mythic skins weapons are just better.
I never watched anything gi joe related so i cant say im that exited for those skins.
As for the battle pass… its okay. Some good some bad overall good pass.
Also the venture skin coming up is actually a really good skin. They nailed that one.

Alright thats my first impressions of s17. Overall not a bad start. But also not the best.

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I agree but as a compromise, I could settle for something like a two vote difference. Like if the lobby votes 6-4-1, I’d be okay if there was a roll between the first two maps on the list but not the last one with only the one vote.

But yeah, it really, really sucks that one or two guys can screw over everyone else. I was in a lobby that voted overwhelmingly for R66, with one vote for Numbani. Numbani won. It felt so crappy, man.

I see where you’re coming from but my question is: why the hell is Clash still around in QP? It’s a failed game mode that has already been excised from Comp on account of being rubbish.

If it’s not good enough for Comp, it’s not good enough for QP.

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@Blizzard remove hero bans

Agreed completely get rid of clash already.

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I know it’s not the popular opinion but I actually think the survivability/healing output is in a good place right now. People complain about it but personally I don’t want to go back to playing OW like a healthpack humping simulator.

So it isnt that the sustain is good right now. Its that the burst damage is so high that that nullifies a lot of the sustains power. The problem with that is that burst damage is not fun to play into. Think of your pocketed widows ashe sojourn and freja.
If we lower sustain and burst damage equally lower damage heroes become more viable and the roster evens out more rather then being the same 5 heroes every match.
Also 30% dps passive is just ridiculous. If 30% to 25% is the number needed to make healing numbers balanced, nerf the heroes whos output is too high by that amount instead.

So, “overtuned DPS” = Ashe, Freja, Soj, Sombra, Tracer, Widow.

It just so happens that some of these are the only competitively viable DPS we have at the moment, with the addition of Genji and perhaps Torb.

Of course, there is the fact that Sombra isn’t overtuned, but rather poorly designed (weak, but annoying).

I do agree with removing all role passives, and just nerfing sustain.

Burst damage is only so prevalent because sustain is too strong. Other heroes have always been able to compete with burst damage, until sustain got out of hand. In this case it becomes a necessity to play burst or nothing dies — the S8 complaint.
If sustain is lower, the roster opens up.

The only burst damage outliers are Freja, Ashe, and Soj.

The DPS passive was a poor solution for sustain as it tends to favor other heroes more than others, those being the consistent hitscan or the mobile flankers.

All this is to say, you’re a little bit backwards:

Sustain necessitates burst, and not the other way around.

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Hence the problem. In a hero shooter the most expressive role is the dps. In overwatch all the cool dps are basically sidelined by burst damage heroes. I hate that so much about modern ow.
I had hope that perks would fix that but nope…

True but if we lower sustain. Specifically tank sustain burst damage needs to come down as well. Lets say we remove 100hp from all tanks. Now the get deleted in two rails from sojourn. So sojourn needs to come down as well.
If we lower sustain and burst damage equally and remove the dps passive and just nerf the support outliers the game will open up massively.

I will say that it I don’t like putting burst damage all in one basket.

There are strong burst damage heroes, like Ashe, Cass, Freja, Soj, Echo.

But there are also weak ones like Hanzo and Junkrat.

That was the beautiful thing about pre-S9 HP values — TTK was more equalized and so more heroes were viable.

The tank stuff is also a problem, I will agree. However, it is more a format problem.

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The difference really lies in how much you can play around each hero. Hanzo has plenty of counterplay. Widow doesnt.
Same for echo. A single ounce of game awereness and she becomes way weaker.

I miss pre s9 so much. Getting rid of the passives and the s9 changes would also make ow much better

Oh absolutely. Im already at the point i think we should move forward with 6v6 oq. Im so sick of the raidboss tanks.
Im willing to put up with oq shenanigans if it means i dont have to play against raidboss tanks

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Pretty much me. Any debate of 6v6 RQ vs OQ is so minor to me when what I care most about is that role vs. role matchups are fair.

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pocketing was WAY more broken before season 9, why you hear me complain about Mercy a lot less.

the dps passive is the only good change from season 9, if it was 20% against tanks and there was no headshot reduction the game would be fixed.

Y’all have fun. I never wanna go back to 6v6. Full 3-minute teamfights until one team pops all their ults and gets a wipe, then advances twenty feet to the next full 3-minute stalemate teamfight. Don’t miss it.

Thats not how current oq plays out at all. The days of ori sig are long past. If anything team fights last longer in 5v5 due to the inflated tanks. Both are actually pretty fast nowadays

Is that simply because you don’t usually get two tanks in OQ?

Ive had two tanks on both sides most games. Just the fact that the counterswap game is gone and things like double bubble zarya dont exist is enough to massively speed up fights. One good grav or shatter is immediately three elims. Tanks like sig ori mauga and ram are all significantly worse in 6v6 because they lack proper synergy and because poke is just weak in 6v6 oq. With hazard queen juno added to the roster you have plenty of dive/rush power to overpower the old poke comps. As a dva player it feels amazing to be back in my off tank element. Not having to worry so much when the beam team shows their face. My rein or winston will just steamroll them. Zarya isnt so threatening with only one self bubble. It genuinly feels like more fair ow.

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Could be worth a second shot I guess, if they ever do RQ. I’m not touching OQ with a 10 foot pole. That’s always just “whoever gets most frustrated by losing with five DPS and one Supp has to play tank” and I’m not doing it every single round.

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This should have happened when they removed it from comp. It’s a terrible mode

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Personally, I just want them to nerf Freja and Sojourn. Sombra already gets banned out. Ashe is fine really. Widow will never be fun but at least we have map vote now. Tracer, I guess keep an eye on her but I think people are overreacting to the buffs. She is strong but I still think Freja and Sojourn are stronger personally. In part because I still believe Tracer to be the highest skill floor DPS. Most of the playerbase isn’t facing a good Tracer.

That’s my opinion anyway. And I would like the DPS passive back to 25% because I don’t think it benefits the DPS heroes that struggle as much as it does the ones that are already good.

btw… I think Cass is good too. Not OP, but like definitely viable. And I think Mei is underrated. She’s slept on, not OP or as good as those others, but still viable on many maps.

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