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Is In-World Text in the same Line as Effects and HUD Text, as in being Reevaluated by the Client NOT the Server ?
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Would Creating a the same HUD once for Every Slot in Team 1 and Team 2 (Ongoing Global) and once for the Event Player (Ongoing Each Player), result in Every Client Reevaluating…
2; 13 or 24 Huds ?
(2: The Client only Reevaluates only those HUD texts that are Visible to the Client)
(13: The Client Reevaluates Every HUD from the Global Rule and a single Player Rule)
(24: The Client Reevaluates Every HUD no Matter if the Current Client can see the HUD being Evaluated)
Why I ask.
I know having 12 HUD Texts in a Global Rule results in the Server doing more Work in the beginning, but doing less as a Player Leaves / Another Player Previous Players Slot. Since the HUD doesn’t need to be destroyed / created for Every Player that Joined / Left.
Do ‘Effect’, ‘In-World Text’ and ‘HUD’ Evaluations Short Circuit like ‘Or’ and ‘And’ Values.
I.e. If it Evaluates “Visible to and String” and Visible to Evaluation already results in False, the String doesn’t Evaluate.In which order does the ‘Workshop’ Evaluate ‘Or’ / ‘And’ Conditions ?
Examples
1 Top to Bottom (The Order you look at when Editing said Condition / Action or 1-0, 1-1; 2-0, 2-1)
2 First of Each then the Lower ones (1-0, 2-0; 1-1, 2-1
3 Some other ~fancy way~