Ruminations on Toxicity

I’ve seen plenty of topics on here asking people to define toxicity, usually in terms of concrete actionable offenses. I understand why people- particularly in the aftermath of being reported for vague reasons- want a consensus about the matter, but I think trying to define the concept on objective lines is inherently a disservice to the community, both because it implies that one is trying to find ways to skirt the lines, but also because it ignores much of the context that occurs when you understand you’re dealing with other human beings who ultimately want a positive experience, win or lose.

I played Rialto today and there was another Lucio on the enemy team. I’m pretty competitive with other Lucios and like getting into battles with them, but this was a relatively one sided affair I relished in. I got off several kills on them, but at one point I abandoned the team specifically to boot them into the river while they hid to recover from damage. In other words, I was willing to let my team mates die just to kill them.

The inevitable question I got asked when relaying this experience to others was “Why do you feel bad about winning the match and being the better Lucio?” My response was that it wasn’t about being the better Lucio. It was about the fact that I felt it necessary to rub their nose in it by specifically targeting them, to assert my skill and experience in ways that were overwhelming and yet not conducive to obtaining the objective.

And I also understand the desire to show off because everyone works hard at their game. Plus, genuinely friendly banter and jokes lighten the atmosphere on both sides and are a key component to putting matches back into perspective and making the game fun, win or lose. But I’ve been on the other end- I’ve been that Lucio several times that has been completely supplexed by Lucios who just want to just bully me simply because I’m Lucio.

And I’m not saying it’s not allowed. Playing the game is playing the game. But I would classify the desire to make the gaming experience miserable for others above all else, even within the bounds of the game rules, as toxic.

Afterwards I tried to befriend the Lucio to apologize and make amends, but they ignored it, which is fair dues. I would think such a person would be willing to harass me. But you live and learn, and from now on I’m gonna temper the kind of bloodlust and desire to make others miserable that people conflate with “competitive spirit.” The objective and my team come first. Another frog fight will come, but I’ll try not to be so antsy to initiate, and to thank them for the battle since Lucio’s mere presence is always a blessing. Again, Overwatch should be fun, matches sportsmanlike, and I believe there can be kindness in competition.

To that Lucio, I am sorry for being a jerk. Should we meet again, I honestly hope you hand my butt back to me. I deserve it. xD

toxicity = passion
imo.

being mean to your teammates for no reason is what toxicity really is.

in sports, this is how they think. i don’t want a teammate that’s ok with losing. basically soft throwing at that point.

just my opinion tho.

Toxicity isn’t worth ruminating upon. It’s not worth considering beyond the initial recognition of it, just before hitting that ‘block’ button.

You have to be okay with losing because losing is inevitable. But not being a jerk doesn’t mean you’re not playing to win, and I’d like to abide by that going forward.

Of course it is worth thinking about. Overwatch is a community composed of actual human beings. There is nothing wrong with the desire to make a pleasant experience for other human beings.

Good luck with that. I wish you much more of it then OW team has had.

This. And much like anything else, “too much” of something is usually destructive/abrasive/unhealthy/bad/etc. It’s also contagious to those who are in a semi-vulnerable state.

In all honesty, the only way to avoid situations of toxicity is to not feed the beast if you don’t know how to defuse the situation. So basically just block and ignore. Unfortunately for those who are toxic, their destructive behavior will usually result in losses (due to tilting) so they will most likely derank. So fortunately for you, that means you won’t have to deal with them for long and they will be someone else’s problem.

You don’t need to fully understand why people feel a certain way. Feelings by nature are illogical - looking to understand them is a way to go mad lmao. You just need to understand it on a base level, and if you can’t help them (it’s not your responsibility to help them unless you are their friend/family), then you simply ignore them.

I don’t expect the play environment to change. I just want to do my best to make sure everyone who comes across me as an individual remembers me as a kind player.

Doesn’t mean I won’t mess you up if you let me, of course.

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