Rule #1: If it exists, it’s overpowered. No matter how weak a hero really is, someone out there thinks it’s OP. Thus, every hero is OP at all times.
Rule #2: It doesn’t matter how many people you educate that Moira’s beam doesn’t actually lock-on, those who say it does will always outnumber them 10 to 1.
Rule #3: 95% of people calling for nerfs on any hero are bronze players who don’t know how to counter that hero.
Rule #4: If it’s your main, it needs a buff.
Rule #5: Trying to convince someone that Hanzo doesn’t “shoot logs” is like debating with a flat-earther.
Rule #6: If you hold a seashell up to your ear, you can still hear 2018 Mercy mains screeching about her rework and begging for Mass Res back.
Rule #7: If you lost, it’s because DPS didn’t kill enough, tanks didn’t make enough room, and or healers didn’t heal. Not sticking together? Trickling? Ignoring the objective? Nah, the Soldier player just didn’t do enough.
Rule #8: The team who sticks together always beats the team who never does. The same is true for staying on the objective.
Rule #9: DPS spamming “I need healing” every game still don’t know where the health packs are.
Rule #10: Pharmercy always wins if your team doesn’t have a good enough hit-scan player.
Rule #11: Always Nano D.Va
Rule #12: Pharah will always die directly before, during, or directly after her Ult
Rule #13: Hanzo headshots are always luck.
Rule #14: The player that is killing you a lot is hard-carrying.
Rule #15: With each death comes honor. With honor, redemption.
Rule #16: High kills & low damage is still better than low kills & high damage.
Rule #17: Bastion mains are superior human beings.
Rule #18: His name is Mccree. In the same sense that it isn’t Aerith, it’s Aeris.
Rule #19: Mystery Heroes has the least toxicity. It’s great.
Rule #20: The player who left the game was the reason the team was doing poorly anyway.