I’m not a Mercy main but i completly disagree with the nerfs and it’s more than obvious they’ll nerf her more because they simply refuse to either remove rez completly and boost some other stuff on her or revert/rework her again(It’s the same freaking case with Sombra and Mei it’s the devs are afraid of removing certain parts of their kits to improve others).
I want Ana to be viable, also Lúcio but destroying Mercy isn’t the way to go i mean come the hell on they’re afraid of buffing ANA DUDE, ANA! “Oh but she must have her weakness” Hanzo, Widow anyone? They had their weakness completly removed so why can’t Ana have at least ONE OF THEM removed? If you’re so afraid of creating a tank meta why did you launch Hammond in the first place? he’ll obviously bring dive back and with a triple tank addition.
#1 I am a Mercy main. #2 She is not going to be "ruined"or destroyed. #3 Don’t bad mouth Mei…she is awesome. #4 I do agree nerfing Mercy’s HP/s isnt the way to go, but we have seen the devs will not admit failures and fix the actual issues that involve the healers. (they rely on gimmicks and lack reliability which is why Mercy is picked so much)
p.s. I loathe Valk. please remove. Mercy is a ST healer dont butt into lucio and zen’s aoe healing niche!
Badmouth? i’m defending Mei saying that they could easily remove her primary fire and make something else and buff other aspects of her. The reason why they won’t buff her more than that is exactly her primary fire also Sombra, the reason why they don’t buff her too much is because hack is the most awful thing in that game after one shots.
Mercy needs another rework. I love to play her, but she is too low of a skill floor and ceiling for the value that she gives the team. Mercy’s nerf for season 8 made her ultimate not very valueable, but could still do enough to keep teams alive through chip damage. After this upcoming nerf which is probably needed, it is even more of a nerf to her ultimate and overall kit. She will mostly be seen more as just a weird hero with some heals with damage boost being the most valuable part besides Rez for her kit. I am going to give a few options of possible reworks for her ultimate ability and removing basic ability Rez.
One option for the ultimate could be to channel her ultimate for 2 seconds at which she cannot do anything, and the effect would be that all allies that die within her line of sight during the ultimate would instantly be resurrected at the end of the ultimate. The resurrect ultimate will not give the resurrected players any damage or cc immunity. If some teammates were to die while in Mercy’s line of sight, but Mercy dies before her ultimate ends, all of the players that would have been resurrected would remain dead. Since Mercy’s ultimate would be a channeled one like Moira and Reaper, any stun/freeze/hack would cancel her ultimate and no players would be resurrected. Another way her ultimate could be countered is to use a Mei wall or boop her so she no longer has line of sight with her allies. Another way to counter this ultimate is to not kill anyone that Mercy can see for the duration of the ultimate. It would be like applying a zarya shield on all allies except the allies can take damage during the time. Higher levels of play could put a zarya bubble on the ulting Mercy, but Mercy won’t be able to resurrect combos like a graviton and dragonstrike easily because the combo could still deal damage to the teammates being resurrected as well as making Mercy vulnerable. Mercy would also have to time her ability with when targets are about to die and not when they are already dead. A possible nerf could be to put a shorter range on the ability as well.
The other ultimate ability I was thinking of was one where her teammates in a certain radius around her will not go below one health for 2-5s. Mercy’s ultimate voice line is “Heroes Never Die” which is ironic since the heroes were already dead when she resurrects them or she is soon not going to be able to out heal the enemies’ damage. This ultimate could replace resurrect and be another ultimate which can protect the team from a riptire. Also, by having the short duration, it is counterable because you can still do massive amounts of damage to all of the enemies and it would only take one hit to kill them after the ultimate ends. This type of ultimate is somewhat of a combination of Zuljin from Heroes of the Storm being unkillable for a duration and Fernando from Paladins whose ability is players can’t go below about 3/4 health. The ability itself would not be a must have ability because of it’s similarity to transcendence. Maybe a nerf to this could be to make it a channeled ability so everyone could die if Mercy gets stunned.
I think that part of Mercy’s problems with being to easy and a must pick are her basic abilities which are currently being nerfed. I was thinking that with either of these ultimates Mercy’s resurrect basic ability could be removed along with Valkyrie. Mercy’s healing beam could be changed like symmetra’s was so the person would have to aim the beam and the beam could charge up. The charges could increase in level every 2-3s when on a hero but not a barrier and drop 1 level every 0.5-1s. The levels for healing could be 20/40/60 h/s or 10/30/50 and the damage beam could be 10/20/30%. Another thing about this primary and alternate fire is that it won’t be able to go through barriers. So in a scenario of a Winston diving on a zen, the Winston could place a barrier so you cannot heal the zen as you are flying over to him, and you are losing the amount of damage that you can cancel from Winston during the time. As for needing to aim with Mercy, it will take a lot more skill for Mercy to pocket a pharah while keeping maximum value.
Another option that can be a little unrelated to this is to make Mercy a debuff Support Hero. The primary fire on her staff can negate healing an enemy receives for half of what it heals, and the alternate fire can reduce the enemy’s damage that it is being used on. And maybe an option to allow guardian angel to fly to enemies could be good as well. This could add an interesting playstyle where you send the Mercy to reduce the damage a pharmercy is doing or reduce the healing the pharah receives as a soldier takes her out.
I think that this rework will make Mercy viable as well as not a must pick due to the high skill floor and ceiling that it would create. It could also make Mercy more fun to play for the Mercy mains while also not being overpowered.
The nerf to her healing doesn’t do much to her. If anything, it’ll just give secondary healers more to do. She’s far from destroyed, and I think people - especially people that don’t play her - need to stop overreacting about the 17% nerf.
They just need to either really work on fixing rez or just remove it from the game. I’m team second option.
I’m not overreacting they’ll keep nerfing her and i love Mercy because she enables most DPS heroes i play and if she is so bad to a point where she only has rez i’ll be sad so this is why i think she needs another rework.
While you’re right, the nerf in and of itself doesn’t do much (which is half the problem), you gotta admit it does sort of set a precedent for what’s to come.
How many more “slight and irrelevant” nerfs are they going to try with Mercy before she does end up getting trashed by the sheer amount of small tweaks in an attempt to keep Res as is?
Yeah, it will. Because the pressure between them is competitive - people play Mercy because she’s better. If you make her not better anymore, they’ll run the other healers when appropriate, because it will be the best strategy to win.
What do you think they’d do instead? Run Mercy despite being worse, or play 6 dps? No, the other healers will get play.
Most supports in the game are not weak at all, they are only bad in comparison to other supports, mainly mercy. If mercy is worse then the other supports can be played without them being bad choices. Im happy they only gave the weak supports small buffs, we dont need anymore support power creep, a popular comp is already triple support…
her ult being underpowered was a major issue IMO. Before you could only use it on full health people for maximum efficency. So that ment using it on someone before they dove turning them into a kamekaze.
It’s not about making them better, it’s about making sb who can aim play Ana because you can actually heal more with her and have clutch abilities. Like London Spitfire runs Ana sometimes even on the last patch and to good effect. It’s if you have too many things that are relatively easy to do, RELATIVELY, why not just play the one with more guaranteed outcome? With these batch buffs and nerfs I hope people start deeming other support useful and you don’t just see “Mercy main needed” in LFG.