It’s really frustrating because I can’t play when friends are home, as they tend to get home in the evening when these flare-ups tend to happen. Don’t understand because whenever this pops up my ping isn’t actually bad, yet the teleporting/rubberbanding of other characters still happens. So frustrating, trying to reply to these threads whenever I see them in hopes of highlighting to others that you’re not alone in this issue, it’s not just you dw - I just hope it can get fixed. I’ll continue to try things on my end, I just find it weird that no other game is doing this.
Also bumping for visibility with my original submission with detailed steps.
Still occurring tonight; it was stable between 5-730PM EST, then rubberbanding resumed consistently between 730PM and 1015PM EST.
Based on my experiences, it at least appears to be a volume/balancing issue based on time of day.
EDIT: Tested again today 10/24 @ 12PM EST - mostly stable, a few intermittent appearances of the issue but few and far between. Will continue to play till about 2PM EST and again around 7-10PM EST to compare.
EDIT2: All clear from 12PM-230PM EST other than one instance of the issue happening for a few moments. Will try again later tonight from 7-10 and see if it re-appears more frequently.
EDIT3: 10/24 730-10PM EST was mostly clear with only 1-2 minor instances of the issue occurring. Will test again tonight.
EDIT4: 10/25 12-130PM EST constant rubberbanding at intervals of every ~20-30 seconds
Software are done in different forms also most of the things that happens on PC aren’t exactly easy to reproduce if you not narrow down certain variables. I’m not saying they’re not faulty, like I said reducing the variables helps diagnostic. Which is the goal of Technical Support forums, solving issues and helping players and devs to address those issues.
Another thread a player found out that their antivirus were a culprint in his case. If hardware standardization were a thing most of those stuff wouldn’t happen that often or most of those issues would be solved in the same way. Just because one software shows flaws doesn’t entirely makes only the software faulty.
Furmark and prime95 are clear examples of that, they try to leverage every bit of your hardware on their testing. Most of the vendors made those softwares for some years were marginalized due reasoning of avoiding warranty while in reality were faulty security measures to avoid being overused. If the hardware delivers what they shouldn’t deliver is the vendor’s fault to not proper limit it.
So, while I agree they cleary have a problem if you really want to that problem be addressed fastest possible you should at least try to narrow down most of the issues, because in the end if everything that could be addressed were addressed what’s left, mostly, is the answer.
Is not a rant, is the desire of help folks to help themselves. When you try to do your part to ease for them to find solutions. Or even find the solutions without even needing their intervention, makes things better for you but also buys them time to fix more priority tasks.
I’m not saying they’re right for releasing an half baked software and experience. I’m saying they’re at least trying to handle those problems, if you don’t give them the tools like dxdiag report or actually do most of the stuff they often recommend to try it out could take more time than actually needed.
According to your testing, the only thing I would try would be disabling nvidia reflex or nvidia broadcast/experience. Making sure no overlays enabled.
Some folks had issues with nvidia broadcast service. That’s why I mentioned the nvidia experience thing and in the past some folks had issues with the overlay of nvidia (I think was shadowplay the name).
Although reflex shouldn’t be a problem, wouldn’t hurt try it out to reduce/remove any other point of issue.
Aside that I wouldn’t do much except link the dxdiag on your OG post to sped up stuff, because eventually they would ask for it.