I have played Overwatch since even before Day 1. I played in beta when Bastion still had a shield. I’ve played since Hanzo knew how to do simple geometry. I play very casually and I am not a competitive person at all. I have 847 hours in Mystery Heroes, and 32 minutes in Comp that I did in 2016. And it is my firm belief that adding Role Queue to Mystery Heroes is the absolute worst decision the OW2 team has made. And after almost 20 years of playing Blizzard games, they’ve finally drove me to the forums to make a formal complaint.
Now rather than just bash their shortsighted, out-of-touch decision, I want to explain why Mystery Heroes is good, why it was (mostly) fine the way it was, and how adding Role Queue quite literally ruins all of these things.
So to start, I’ll use terminology that people at Blizzard might better resonate with. Mystery Heroes was my “safe space.” I don’t like competitive, sweaty gameplay in any game, and I don’t like being locked into a role in OW which is one of the reasons I liked playing it to begin with. Due to the random nature of the mode, REAL MH is a mode without expectations. No sensible person expects you to know how to play your role, no one expects you to know how to play your character, and no one expects to win or lose since things can change so drastically with just a few good eliminations.
The reason that MH was so fun for me, and I’m sure others as well, is that it almost makes me think of the game like a puzzle and provided for some unique playmaking. For example, if I get Widowmaker, and the enemy team has Rein and Winston, my chances of making an impact are lower, but instead of throwing or doing some other unsportsmanlike behavior, I think to myself: “Ok, this is what I have to work with, and this is what I’m working against, so what can I do to best utilize this life?” And truthfully sometimes the best option is to make a sacrificial play. Every game is so vastly different from the last. And sure, there are some games that you just get bad RNG and that’s all there is to it. but after over 5,000 games with a 58% win-rate, it seems like it generally evens out.
People have also pointed out that the much simpler, much easier, less contentious, most requested, and most obvious solution would have been to simply restrict the number of tanks each team can have simultaneously to 2. Now why they decided to forgo that decision and instead insert a mode that no one who played REAL MH regularly asked for, and relegate the REAL MH mode to the Arcade section, I have no idea. This decision honestly probably wouldn’t even be so problematic if they just added the RQ MH next to REAL MH in the quickplay section. But instead they shoveled the REAL MH into arcade in order to try and force more people into their contrived, needless addition.
And so now what the addition of Role Queue has pretty much immediately lead to, is a previously chill, relaxed game mode is now being stuffed and flooded with toxicity, tryhards, and sweaty gameplay. One of the most fair things about REAL MH is that a DPS main could go an entire game without getting a DPS character. Now DPS mains queue DPS, support mains queue support, and tank mains still don’t queue tank because it feels bad to play their role. This completely upsets the balance of the game mode and just turns it into quickplay. I will also say that almost everyone I’ve seen say they’re happy with the change are people who DIDN’T EVEN PLAY MH TO BEGIN WITH. And to contrast that, almost everyone who is against it are people like me who mainly or exclusively played this mode.
If you’re a quickplay player or a comp player, and you want the RQ MH experience, just go to your role queue game mode, assign each character a number, and roll dice. And every time you’re eliminated, roll dice again. That’s what RQ MH is, and as a REAL MH player, I never asked for, or wanted that. REAL MH was a fun, unique experience that was one of the only things that made the current meta of competitive and meta-dominated gameplay bearable. So if they want to keep RQ MH, that’s fine, but put REAL MH back into quickplay where you had it, it doesn’t even make logical sense to have the same game mode sorted into 2 different categories and my personal belief is the only reason they hid MH in the arcade section, and made this decision to start with, is because REAL MH often highlighted how broken certain characters were as soon as they weren’t confined to their (also un-asked for) 1-2-2 format.
And I’ll be honest, this is not a change I want reverted “soon.” This is not a change I want reverted next season. This is a change I want reverted by next week. This is just an absolutely awful, short-sighted, out-of-touch, braindead, ignorant decision that shows the developers have absolutely no idea what their players want, or how to give it to them. They are overly obsessed with “competitive” gameplay in a game where you play as gorillas, hamsters, cowboys, and ninjas. Just stop. A game where you play as gorillas, hamsters, cowboys, and ninjas sounds like it would be fun, so why isn’t it?