Played my placements games of open queue just to see out of curiosity and it’s just as awful as I remember. Then played a couple RQ games as tank and the games were balanced, intense and actually…competitive. When I win it feels awesome and when I lose I feel like we deserved to lose. As opposed to open queue where I feel like there are a thousand excuses to fall back on for every win/loss.
I want Open Queue even though I wouldn’t use it, and it should be featured right besides Role Queue.
I want it because it could easily have 4 DPS in each team, plus a Tank who wanted to go DPS but begrudgingly went Tank.
Times two for both teams, that up to 10 DPS players per game that aren’t in RoleQueue.
And even if it’s not soaking up 10 DPS per game, it could easily soak up 6-8 DPS.
And besides, look at Apex/PubG/FortNite/WarZone. What they all have in common is that while they are battle royales, they are all fast queue times and somewhat chaotic games.
So clearly there’s a lot of FPS players that want that sort of playstyle, if 4 separate games can be supported off of it.
Just lost a GM game because they had 4 healers doing nothing but healing Echo and Pharah. No, role queue is indeed just as broken as i remember it too.
The only reason I’d like open queue next to RQ is to act as a way to filter out all the one-trick dps players into that mode. I assume it’s mostly dps players who enjoy open queue the most so maybe it would reduce queue times too?
The thing about RQ is that there are too many roles. 2-2-2 makes it very boring. I suggest remove the tank role, redistribute traditional tanks to either damage or support and it will be way more fun.
anyone who says remove tanks shouldn’t be listened to or taken seriously in any capacity C:
Like if they say that they mean radically change the entire game because the environments the balance and the way heroes are designed are all around tanks, and alot of the heroes in the game do not work without tanks present - so anything the guy says in that regard you hand them an advert for R6 siege because their ideas just want overwatch to be more like that without being able to tell that his idea would just break most of overwatch.
That’s funny. Because in all of my placements not a single silver+ border account with enough xp or hours punched to remember anything pre-222. It’s like the game didn’t even try, or simply couldn’t, find me anything other than brand new 1trick-burner-accnts to play with/against. That’s not an open comp problem, that’s a ladder problem.
Still, I loaded in fast and for the first time in months, I actually got to play more than 3 matches of Overwatch.
The game is provably more fun when you can play what you like, when you like, how you like.
RQ is an answer to that. There was always a lie going on that open queue was better for flex players but in open queue flex just means tank/support every game. In RQ you can play whatever you want and the trade off is waiting a little longer…for dps…
However I’m starting to notice you have to wait just as long if not longer to get a match that’s actually enjoyable in open queue. If I had the choice of being thrown into a match with 5 dps players trying to fill roles they don’t like then I would rather sit in the main menu and wait for a real game. Actually I can play Genji dodge ball while I wait which is a ton of fun!
The trade off to wait longer was/is still LFG. Wait around, enforce your constraints on like-minded others, and queue up. Given the choice of using LFG or just zoning in (and ultimately taking your chances, playing to have fun, and/or flexing) - most people chose the freedom queue. Because for gamers, quantity and instant gratification are better than quality and delayed rewards.
Also note that quantity and gratification are promised with open/classic, while match quality and rewards are always gambled, no matter what format. A rational agent should choose open/classic.
RQ is taking that LFG mindset, of which most were willing to trade away from, and pushing it on everyone, always, everywhere, permanently. It’s radically out-of-touch with gaming-at-large and makes no sense when there isn’t really a good argument for quality having gone up for many ranks since 222 (it’s now a smurf/thrower fiesta with lootbox burners and 3x the chance to throw sr).
So no, if open freedom was that bad you would have quit overwatch, or sat in LFG. It wasn’t, you played, and remember it. The problem most have with RQ rn is they can’t form any memories at all - because stubborn clowns made us all wait with queue times and lootbox throwers.
LFG is unusable to those who main off-meta heroes. You’ll get instantly kicked from most groups as soon as they see your profile. And If your profile is hidden you get kicked for that too. LFG was an ok idea but practically It doesn’t work as good as RQ.
LFG says “I’ll wait until I have match guarantees”. It’s the only gate necessary for trading quality over quantity. Because it hurts only you, not everyone everywhere always. And again, there is a guarantee/promise argument that RQ can never solve. The quality is a gamble as is the wait time.
Meanwhile, taking away freedom queue from literally every gamer, takes away the promise of near-instant queues and almost-certain gratification (play w/e u want). It takes away gurantees and leaves only gambles.
RQ is a crutch for bad tanks and healers who couldn’t cut the cake being solo-on-role, or learning that solving real-time-dynamic flex win conditions means leveraging potentially multiple roles.
It’s just bad on multiple fronts and you can’t fix it even if you want. Meanwhile Open/Classic gives you a fighting chance. Go tank/support if you really must, or frag out. The choice is yours and your games will resemble what the vast majority of people are willign to trade-off on.
We never know what RQ is suppsoed to solve. I already showed how it really solves nothing. The RQ advocates blame goats but they also blame 4+ dps. Because their story and opinion makes no rational sense.
Open queue does not guarantee quality matches as you said. So it was up to the community to decide whether they wanted more quality matches or a higher quantity of the cesspool of games open queue provided.
uh…no. If you play dps you wait a little longer with the guarantee of playing dps. If you play tank/support you get the same guarantee with even less wait time.
RQ turned many dps players into tank/support players…me included. Tanking is a lot more fun when you know you’re getting two supports and another tank beside you. It was a fun issue and RQ solved it.
Balanced games and less toxicity.
Goats was more an issue for OWL/Top 500. For the rest of the ladder it was about imbalanced games. If one team has 5 dps one-tricks and the other has players willing to flex then it always made for a steam roll.
Open/Classic: Guaranteed quantity of matches, gamble on quality. Guaranteed agency, gamble on reward/outcome.
Role-Queue: Gamble on quantity of matches, gamble on quality. Gamble on agency, and gamble on reward/outcome.
Open/Classic just yields a higher promise ratio. Choose it, and you’ll maximize your enjoyment over the long run. Every agent can selfishly do this, and the whole population will still minmax it’s reward.