Role queue when?

I’m still on the fence about whether I like the idea of role queue or not, but it has to be better than the way the game currently plays. I finished my placements last night (something I’ve been putting off because Comp is so miserable lately) and every single one of these games had absurd team compositions. Now, I should note that it was 4 wins and 1 draw, so I’m not even complaining about losing, but even when winning, the chaotic nature of team building makes this game exhausting and unbearable to play.

The most infuriating game (which, again, we won) started with 5 DPS and me as solo healer. Annoyed that no one would switch to a tank or second healer, I also switch to DPS. A minute in, finally two people switch to healers so I swap to a tank (Winston). About 30 seconds later, one of the helaers switches to a second main tank (Rein). Shortly after that one of the DPS players also switches to a tank (Wrecking Ball) so now we have 3 tanks and 1 healer. I stay on because I’m close to my ult, use it, last a bit longer, as soon as I die, I come back out as a healer, we win the round (Busan) … the next round another one of the DPS players switches to a healer which was unnecessary and probably would have lost us the game except, oh, one of the enemy team left. This is a very common theme in all of my games. It’s not just that everyone wants to play DPS … it’s that nobody understands how to build a functional team. I doubt role queue will actually solve these problems because again, all of these games for me were wins or draws … and some of them were wins against teams with a standard 2/2/2 while my team had a hodge podge of roles. There are some games where I am SO GRATEFUL the person playing tank rage switches to DPS because they had NO IDEA what they were doing on tank! So I don’t know how to fix the frustration of Overwatch, but I know playing it becomes more and more of a nightmare every day. At least role queue would offer some sort of structure but … it might be too little too late.

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it’ll take a long time. Because they have to rework the whole matchmaker for it to work

But you know what they could do, in about a half hour of programming…

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have you tried coding that? sounds easier said than done

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They could also just flip a switch and take out hero stacking from mystery heroes…or add in a random skin option…or make a simple scoreboard (not a fan)…

It’s never as simple as we think it is

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I mean, I don’t work at Blizzard, so that’s not possible.

But I did work on a Tribes 1 server mod, that had 52,000 lines of code, was hosted on about 40 servers, with competitive league play for about 2 years.

Really though, the first few bullet points are just a rule change on allowable team comps, and slightly tweaking the interface to features that already exist.
I find it pretty hard to believe even a junior programmer would struggle with that.

a mod is different from a game

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I know you are really proud of this idea, but it needs to be an all or nothing thing just like with hero limits. Lower ranked players are all about the loot boxes, most higher ranked players couldn’t care less about them and they are not an incentive to use LFG.

I think it really is that simple to code.

The time intensive part is the playtesting.

Higher ranks run decent team comps, without being forced to.

Granted, this isn’t perfect, but it’s good, easy and fast.

Personally though, if LFG was replaced with an automated Role-Queue, I would be all over that.

It’s all anyone ever really used it for, but it was always going to be dead in the water so long as things like private profiles and a lack of any decent filtering tools existed.

hahaha maybe slightly more often they do but about 8/10 of my games are absolute dog crap. Most of the games are over before the hero select screen pops up because of one tricks, smurf one tricks, and hero pool issues.

LFG would continue to be the ghost town it is now above plat.

Well, giving a uniform team comp, and a carrot to join would bump up it’s usage in general.

But even if it doesn’t work for Diamond and above, that’s probably less than 5% of the Comp+Quickplay playerbase.

Like I said, it’s not a perfect solution.
But it’s pretty good, fast, and easy.

thats a lazy way to address the issue of having 5 dps in comp, or 3 tanks and 3 healers. role queue will help balance the game also re balance the hero’s.

It wouldn’t be a permanent solution.
But it would be something they could implement very quickly. Within 1 week if they wanted.

Where as a RoleQueue might take 6 months to design and implement.

August 13th 2020, 7:42pm

I know. Not saying it’ll happen next week but it needs to happen sooner than later. Plus some Hero’s needs huge buffs when role queue goes live.

Just so you know, the Replays “are coming” since September 2018. Dont hold your breath on this one.

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Right, but in the meantime they could implement something “decent”, while we wait for that more perfect solution.

It also would provide the devs a testing ground with live data to work off of, for how they would like to implement a RoleQueue.

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They wont do it. Its most likely going to be a hot mess when they finally put it in.