Some things still seems weird to me.
Overwatch is a team game, as you say it, so you need everyone to win.
If you can solo carry, then you have a rank incerdibly too low for your actual skill.
But if you are doing really good but you can’t carry a game, then you ll lose points, just like the rest of your team ? I didn’t see a lot stats going on how your points are counted.
If I took some of my stats, I had for my DPS something like that :
2871 (What I got after my placements)
2844 -27 0V-1L
2817 -27 0V-2L
2793 -24 0V-3L
2767 -26 0V-4L
2784 +17 1V-4L
2805 +21 2V-4L
2828 +23 3V-4L
2851 +23 4V-4L
2872 +21 5V-4L
2893 +21 6V-4L
2918 +25 7V-4L
2943 +25 8V-4L
This shows that after my placement, the game feels like I’m too high, because I need to win 5 games if I loose 4 to stay at the same level (difference of just 1).
It means that if I have 50% of my winrate (indicate that I’m at my perfect level), I ll decrease.
I have a weird effect on all my win/loose because at some point I stopped to play 100% in ranked to train and play in custom games with a team versus teams.
I ended up growing a lot, and we went against Masters without having problems to wins half of our games. I was support for my team at this point.
Now the system didn’t seems to know that growing, and he put me gold in my healer. Stats seems pretty good (I don’t feel I’m good, I’m just looking at stats and compare it with people arround me or some website to see where I am comparing to people who goes on this websites), but I can’t up.
Why ? Because it’s a team game. If I don’t heal enough, mu DPS and Tank who might be under their actual rank will be screwed. If a tank don’t go forward or create space for our DPS, it doesn’t matter how much healing I deal, or how much are DPS try to kill, because they’ll end up focused and truned down pretty quickly. Same thing if we create space for a DPS, and keep everyone alive for a long time, if the DPS don’t do much, we’ll screwed.
So it seems that it doesn’t matter how good you are (to a certain extand, you can hard carry alone if you do a bronze smurf), your points are in the hand of luck. The winning team is the one with more better players, or with the less poor skilled players, it’s a point of view.
I don’t like to feel this way. Whatever someone is trying, no matter how he performe, if the team doesn’t follow he’s screwed.
I saw that on my team but on the ennemy too. A incredible heal that keeps alive the team for so long, but end up loosing because his DPS was going alone, not synchro with his team, and get killed instantly. I feel sad because it happens to me as well, and no matter how hard you try to communicate, to write politely in the chat, the guy don’t want to try.
So basically, he’ll decrease in ranked, but he just made you lost one game. Then you win one, and then you find yourself again with people who don’t want to try to work as a team. And what you got in front of you ? Just people that are not in position, so you sleep them as a punition, but they got awaken but not killed. So you purple them, but they don’t get killed, and you heal your team, but then, they got killed cuz the team know how to focus.
I even end up in a game where I feel like everyone seems pretty much at the same level. I just lost because we were more desync than them. Just because no one in either team wait for the others, and were more split.
The way the devs are commenting, they think everyone is at a place that he diserve. I believe that people who train on the side might be something to rare to be an issue, but feels incredibly wrong when you do your best, but team doesn’t want to listen.
Is it possible to have a system that just calcul how much you performed on the game ? Like these kind of exemple :
% of damage your team gets that you restored >> This allowed to perform without needing his team to take a lot of dmg. If you heal 7500 of 10000 dmg or 750 of 1000, it should not be far away in term of points.
How fast your ult is charged
How is your ratio Headshot/bodyshot (as precision means nothing with the pre-shots and all the shot in nothing at the beginning to entertain yourself)
How many target do touch with a nade (in case of purpling ennemies)
How much bonus heal grant the nade (in case of healing team) >> This could be a great one, the more allies you touch, the greater become your potential bonus. If you nade a Hog and an Orisa, and they are both low, then hog will heal himself (and grant you point over the bonus the nade gave him) and you ll earn points over recovering the Orisa.
This means that if you nade a whole team and lucio boost heal, it will give you points even if you don’t heal, because you contribute.
This will allow people who perfomed well (not who think they performed well) to be not sinked by their team performance.