Overwatch was a game built around counter-picking. Initially, if a specific enemy was rolling your team, you could pick any hero in the game to counter them without relying on your teammates to carry you.
Roadhog wiping the floor with everyone? Swap off whatever to pick Ana.
Tracer running behind the team? Swap off whatever to pick Brig, Cassidy, etc.
Pharah uncontested? Swap off whatever to pick a hitscan.
In the past few days of queuing as tank, I’ve had games that went like this:
Enemy roadhog was getting double pocketed and rolling over me in the tank queue. I asked either our Lucio or Brig to swap to Ana, Zen, etc. to help us out, and they both ignored.
Enemy Pharah wasn’t getting challenged in the air, and neither our Symmetra or Reaper were willing to do anything about it.
Enemy Ana was getting insane anti-nades, and neither healer wanted to go Kiriko to help mitigate the situation.
In Overwatch’s original state, you, as the one trying your hardest, could swap to deal with these situations while your teammates could continue to play their way. Now, when say role locked to a healer, how are you meant to carry a game? When role locked to a tank and your have underwhelming healing, how are you supposed to play effectively?
With role queue, this game has become overwhelmingly team-based. Overwatch was always based on having a good team setup, but it was never meant to be to a degree in which you are unable to swap to a different class when necessary as to satisfy some “perfect synergy” style of gameplay. I, personally, am tired of relying so much on teammates who validly do not care much about counterpicking and just want to have fun.
In trying to escape this issue, OW2’s balancing has made Open Queue no longer a valid option, since the entire gamemode is about picking the better tanks. There is no solo carry in open queue with how much health is walking around.
Was it the OW League that made the game like this? Too focused on competitive balancing in their favor? Maybe, but I personally think the OW team backed themselves into a corner with the tank class and didn’t know what to do with themselves, so they forced us into team comps to end the situation.
I accept that the Overwatch I played 4-5 years ago is gone and dead, may as well not even bother hoping that a fun balance change will come. If you enjoy the new setup, good for you, I’m glad that you find it more fun to have balanced synergy, but from a design standpoint I can’t believe this is ever how Overwatch was meant to be played.