Role Queue Reduces the Amount of Tank Players

By forcing people to select their role before queuing for a match, people do not flex and stay on one role, and play it exclusively. Especially so since someone’s rank is directly tied to each role.

In contrast, in MR and early OW1, people are more likely to play off-roles, to fill for the team’s need, so that they can win.

For example, I prefer DPS in MR, but if I queue into a game and everyone wants to play DPS, I will just flex off. I can sacrifice playing DPS every now and then to allow others a turn. :slightly_smiling_face:

In contrast, in OW2, I can’t. I am stuck on DPS, because I can’t even push up my rank if I change roles, because I would be using an entirely different SR. It’s as if I was choosing to play an alt account if I decided to tank. And in some cases, even with friends I cannot flex at all, because my roles might be very differently ranked, because I don’t play my off-roles because any game I play on them doesn’t have an impact on my main.

(You can’t four stack wide groups, and wide groups have ridiculous queue times. Like 10 minutes minimum, that can easily go to a half an hour.)

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If there was enough DPS players which did that, RQ wouldn’t have been needed.

but, it obviously VERY much was.

Remember, DPS players were willing to queue for 20 minutes RATHER than have to suffer playing Tank or Support.

Like, people know what RQ is like, and they are not queuing for OQ so they can have those fights now.

If OQ was going to be the game everyone wanted to play, they would be playing it.

15 Likes

Wraxu no less eloquent in print than he was verbally.

:muscle:t2::japanese_ogre:

I wasn’t going to flex anyways either in RQ or OQ. Some of us just wanna play 1 hero

Solo tanking also just seems less bad in MR though to be fair compared to Overwatch. Lotta overwatch tanks simply do not function in that scenario. Well, it’s why 5v5 tanks got so jacked

In overwatch I’m having to flex not just every now and then, but more like every time. 222 or 312/213 is not just a suggestion but mandatory

Role queue reduced the amount of DPS players who would begrudgingly play Tank or Healer.

Counters in Rivals aren’t nearly as hard as OW counters are. Theres nobody who straight up makes tanking miserable except for maybe Wolverine, but he gets banned 90% of the time anyways.

I think most dps flex to support more than tanks.

Most support would flex to tank.

The issue wasn’t flexing it was just a unfun roll unless you were in a proper stack and were doing starts.

Not even talking about counters, a solo hog queen mauga zarya dva etc. will just lose pretty much every time to 2+ tanks on the enemy team.

Tanks just do so much damage and aren’t really very tanky making it so that they can’t really deal with multiple tanks. Rivals tanks, on the other hand, are quite tanky at the cost of damage letting them fulfill their role more regularly even by themseleves.

Well, if they made overwatch tanks more like rivals I’d probably just quit the role because that sounds very boring. Or rather, it IS quite a boring role in rivals

You’re ignoring the team up mechanic in MR and how that obviously creates more people willing to play tank/support.

2 Likes

True. I really miss being able to fill whatever we needed instead of having to watch helplessly as teammates on other roles struggle with things I could be fixing.

Agreed.

I cannot tell you how many times I’ve swapped to tank when needed in a match, before role queue and even in the new 2-2-2. Like I don’t WANT to play tank all the time but if my team desperately needs another - I’ll do my duty and swap onto one.

I don’t like role queue because it limits options and reduces my autonomy to create significant impact for my team.

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RQ was created specifically because of hero and role imbalances. It had nothing to do with role pickrates.

This is also incorrect. People don’t play OQ because those same hero and role imbalances still exist.

The only reason DPS players prefer RQ is because their role is actually useful in it. DPS characters are so weak in comparison to tank and support characters in OW, that playing one in OQ is considered throwing.

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Well, aren’t you a rare and special unicorn.

I, on the other hand, waa deeply fed up with loading into games where my team instalocked 5 dps heroes and I was left to either tank without a support or solo heal.

RQ was the best thing the dev team did since one hero limit.

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rq wasnt implemented cause of dps players, dats a whole lot of cope

the reason RQ sucks (as was pointed out way back when they proposed it)…is that it caters the game to people who want structure but arent willing to give it themselves…

whats the result of that? yeah the games are more structured…when you actually play them…you go from feeling like youre forced to play a role you dont want to play sometimes (OQ) to feeling like youre forced to play a role you dont want to play just to actually be able to play sometimes (RQ)…an enormous difference…

frankly i think my favorite part of rivals is how many people are praising an OQ format right now knowing full well that many of those same people were probably poopoo-ing it before.

oh the guy who throws for no reason?

Not sure what that’s in reference of. The original goated Hanzo main that walked away from 5k nightly viewers like it was nothing.

I wanted better “find a group” where it dropped you directly into the game.

If you wanted 2-2-2 you could ask for it, and it would do that.

If you didn’t care, you could ask for that, and it would do that too.

etc.

But we all know the DPS players at the time would have cried and screamed about it.

Saying " it caters the game to people who want structure but arent willing to give it themselves" misses the fact they didn’t give players the tools to have that.

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They did exactly this when they reintroduced Open Queue in 2020, imo.

The role imbalances were BECAUSE of role pick rates.

Yep, and shock horror, people didn’t pick openQ an any real amounts when they did.