The queue times a just stupidly long and they get even worse the higher ranked you get.
Why don’t we just have a primary and secondary queue system where you pick the role you want most and one off role. So it would always try put you as your primary selection but if it’s not available (or the wait would be too long) it would give you the secondary role.
This could possibly completely get rid of the long queue times, but it could also encourage players to learn at least one other role not just DPS. And it would prevent people from queueing support or tank just to get priority passes for DPS and not even trying, the roles specific SR doesn’t help that either.
They could at least test this for OW2 just to see if it works.
EDIT: loads of people are saying open queue is the solution, people like the structure of role queue, just not the queue times. A primary and secondary option solves the problem
Well, given that Support queue times are only a few minutes versus my 15+ minute DPS queue times, I think that trying to use that system would just out me in Support , every time, because DPS queue times are too long.
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Well systems like this usually have a priority system. So the more you get off role the more likely you’ll get your main role. And in ranked it could also use sr to determine who gets what role over who, but that might be a bit much
Sounds like a better concept in theory but I doubt it would work out as well as you intended. Roles tend to be very disproportionately populated at most times so whenever a role needs players to fill games the matchmaker will grab anyone available to reduce that queue timer. What you described is basically an alternative to priority queue and we all know how poorly that worked when everyone uses it.
There wouldn’t be any queues if there wasn’t RQ to begin with. It was the largest, dumbest mistake ever made in this game’s development.
The devs should have focused on developing a guild/clan system that would have make it easier to find groups/friends to play with in order to ensure teams were balanced instead of ham fisting it upon everyone.
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Supply and Demand. Make support more fun to play and give them more toys and then the queue times will be shorter. If there is such a big difference between the roles it only shows that here is a role in need of changes.
Role queue only shows the problems and is not the reason for it. Always remember that.
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The priority passes can still work but the execution was terrible. Too many were given out like candy and devalued the pass. Make it so you have to work for the passes and you’ll see them giving near instant queues.
The system is fine. The roles themselves are the problem. No one wants to play support when tank/DPS have all the new heroes and reworks so far.
Fix the roles and make them more appealing. They helped tank players by making tanks fun and powerful on their own.
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Role Queue is causing the problem and was never needed. All the devs had to do was add more tanks and supports to the roster that were actually balanced and more people would play them. The need to have two of every role per team is ridiculous and anyone who wanted that experience could have simply formed a pre-made.
I admit adding more tanks and supports would help the current role queue system, but it also would have solved the original problem in the first place.
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You know. Tanks are the only reason role queue is essential.
Tanks by design are more powerful than support or DPS.
Any combination of Support or DPS wouldn’t cause too many issues but when you introduce triple or even Quad tank.
What comp beats that?
Well good thing people who don’t like role queue can play open for faster queues. Those that would rather wait for better matches also have their option.
Heavy DPS comps >>> GOATS.
As I’ve said in other threads: If you don’t want to switch to the most optimal heroes, don’t be surprised when you get subpar results.
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That’s why goats was ran over a bunch of dps until the comp was no longer possible right?
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Heavy DPS comps are not remotely better than GOATS.
It is not even close.
GOATS was so powerful that it essential caused role queue to be introduced.
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The ONLY reason mutli-tank comps became strong was because of overpowered supports that dished out too much sustain. Ana, Moira, Brig. Tankbusters and dps ultimates already existed to keep tanky comps in check but then healing creep got out of control and invalidated those counters with absurd sustain. Go ahead and try running Reinhardt, D.va, Zarya comps but with only Zen, Lucio, Sym, and 50hps Mercy as support options. Good luck trying to abuse that.
Double barrier was another issue that came later, at the same time as RQ, which made “tanks” problematic when it was actually just sigma and orisa’s awful designs. It was essentially the same problem where new heroes added too much sustain to the game and invalidated most of the roster.
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IMO, RQ is excellent for Competitive mode. When rank is on the line, you should have the best and most balanced team possible.
I think RQ was a big mistake when it included Quickplay. They should have created an Unranked mode under the Competitive tab for people to practice and left QP out of it. Because the average person just wants to play a game. They don’t want to wait 10-20 minutes for one.
Had they have done this, then RQ wouldn’t have been such an issue.
But people can still queue open queue if they want that quick play experience. They have the option to.
I’m not denying that. I’m only pointing out the flaws that the devs have made previously.
Once the hype goes down the queues go back to being long either way.
As proven with OW1 lol
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