Iām this kind player: I like play widowmaker, if my team can allow me pick her and winning I wonāt change character. But If my team is losing Iāll change my pick to some other support hero.
Role que make me canāt win like that. It ask me to pick the highest win rate hero that I donāt liked to play, or send me over strong competitor to punishment I pick hero I liked but not good at.
No, role que just make 5% play-for-win only player happy. For casual gamer and newbie, it is a disaster.
It really is fun waiting in line for 10 minutes to get a match. I just LOVE waiting in line for a Ride at the amusement park. The ride is 2 minutes, the line is 10ā¦
This makes me remember when people used to complain about how the newly-implemented 1-hero limit was going to ruin the game by stifling creativity. They eventually got over themselves and stopped whining. No doubt this will be the same for Role Queue- we just will have to wait for the community to get over it as people learn to either adjust or move on.
Indeed, as Overwatch 2 is on the horizon, we will one day be forced to upgrade, whether we want to or not. ( ) At least we are being given the option to decide if we want to pay for the additional PVE content and new baseline skins!
Moving on seems to be the most common outcome, and it seems quite a bit have been leaving. This is, if you couldnāt tell, not good in any way for the game.
The Queue times show that the player base isnāt split like this.
But I do agree, the reliable format is nice. Role Queue has greatly improved the quality of the gameplay since its inception, but has made the game itself somewhat more of a less active experience because of it. There are balance changes that could make the experience better.
I think 1/3/2 just makes sense. The only real argument Iāve heard from people against it is that they would feel a much higher anxiety on the Tank role if it was given so much attention. I donāt give merit to cowardice, however. Especially on a Team game.
Iād gladly play more tanks if they properly made them Beasts. I like that theyāre making Rein faster - and a therefor a better brawler, but I donāt like that Orisa is just getting a counter buff to his play-style. Her bunker play style should be reinforced to make her able to break shield quicker, rather than making her more like Rein to where they can both either close the gap team fights or peel for their team - MUCH quicker In this next patch. A second or two less in threatened space is huge in these scenarios.
People always like to claim how much queue times increased. But that is only partially true. Thanks to Role queue, Queue times have increased for some people and decreased for others. As a tank/support main, my queues can be fairly instantaneous, and I almost never have to wait for more than 30 seconds unless I either pick DPS or I start grouping with people who pick DPS. Since I have next to no interest in playing DPS, and since I like having balanced teams to enable me to play my favorite roles properly, the addition of Role Queue has been a blessing.