I had the impression based on the op that you think not flexing or one-tricking is an inherently toxic thing to do. A lot of folks share the notion that you can use superficial things about a person like their hero pools to tell if they’re a bad/toxic player the moment you enter a lobby with them, and I believed that this was the same thing when reading over your post. Sorry if I misinterpreted your original point there.
I don’t think there’s anything that’s gonna change that. DPS heroes are the flashy guys that get all the kills, and the role has the highest amount + most diverse set of heroes in the game right now. Unless we get a sudden boom of tank + support heroes with more unique playstyles, I doubt its popularity is going to change anytime soon.
Also lowkey - speaking as a support player - I wonder if some of it has to do with the damage being taken away from heroes like Lucio and Ana. They used to be able to get their own kills, but after they were nerfed so much, they’re only picked for speed boosting a rush comp and healbotting now, respectively. Those two were really popular for a long time for having optionally aggressive playstyles, and Blizzard took those away, which might have lowered the interest in the support role for older players. That’s just my theory though.
I lost 100% of the time with full DPS, and I win 100% of the time when opponent gets full DPS
Role queue, plain and simple
5V5 and rolequeue, plain and simple. You just have one tank to heal or help and it’s ok
Same. Role queue and 5V5. You don’t have 99% of the game to destroy the shield
With 6V6 role queue, players hate to wait, so they go on support/tank. And so many players are braindead to play support and tank. And don’t care what others said
you misunderstand : I talked about your “Idon’twannaswitchmygenjihanzowidow”, not the full DPS
BTW, all games in competitive (losing/winning rank) are toxic (like Lol, R6, call of etc…), it’s not the 5V5 or 6V6 who doesn’t change the atmosphere. When you lost, you always complain about others or MMR or cheat or MK, not yourself because you don’t admit it’s your fault. That’s the toxicity philosophy
More like it reduced interest in support role in general, when attempt to tone down DPS part of hybrid supports was made. As enough support players are, in fact, DPS players, that were attracted to role through combination of lower queue times and heroes, that barely classify as “support”.
It’s not first time Blizzard tries “bait and switch” trick on playerbase. Plan in few steps:
Lure DPS players to support role;
Tone down DPS part of support heroes, so they would suddenly abandon their DPS habits;
???
Profit
With how long Blizzard tried to attract DPS players to support role, toning down damage on them can have severe consequences.
The rest of your post is kind of irrelevant because you defeat your own argument here. Most games are not the
Most open queue games were 222 meaning this mythical toxic dps player was actually willing to swap most times. Creating a system where good meaning people get to play what they want is a more honest way to look at it than assuming it was built for the toxic players who never swap.
Talking about August 12, 2019, when the game was still OpenQ, sticking to a dps role that was clearly not giving any value to the team was inherently toxic.
Yeah, equal amount of times. So it doesn’t affect your rank.
But the game is decaying and declining on this system. Twice already.
Same here.
Same.
Sorry… lazy excuses…
Yeah but devs don’t capitalize on that and try to build the game around them.
because you don’t agree with 1 argument? So a post with 20 different and separate arguments are not relevant because you disagree with just one of them? So if you don’t agree that 2x2=5 is incorrect, means 3x3=9 is also incorrect?
What kind of logic is that…?
Yeah, I said it that it was minority of the games where everyone was full dps.
First of all, people want to play overwatch. Ok? And playing overwatch means being a team player. And this is the toxic mentality I am talking about = joining a team based game but wanting everyone else to adapt to you cuz “idontwanna”
No because I am not a zoomer and I cannot read and comprehend sentences where 82% of the letters are cut out for convenience.
Here’s why : You are a DPS player, and you can’t play DPS by forcing playing offrole. So he will throw the game (intentionnaly or not), because he doesn’t like tank and support roles. Which means more toxicity, more unfun games, more problem to resolve, because you force players to play a role who doesn’t like/want to play. If you play two times in the row as an offrole, he will be toxic and leave because your solution is more like a dictator game
Because we have 1 tank, 2 support, not full DPS
But true take
How to capitalize that if you lost ? It’s an human nature and impossible to change that
The game was the most successful during openQ and least successful during roleQ.
Then punish that behaviour.
All these other games are doing better in openQ. OW was also great during openQ. RoleQ was a mistake, and the statistics back up my words.
So if you don’t know what I am talking about, how are you sure I am wrong? You know, if I look at an advanced calculation and I don’t understand it, I will not assume that the scientist who wrote that is wrong. I will very certainly think that I don’t understand it, so I cannot make judgment about it. The calculation may be right or wrong, but because I don’t understand it, I can’t make judgment about it.
But it seems like you are a superhuman of a sort that always knows what’s right or wrong, even with admitting not understanding the topic yourself.
not necessarily as long as you can make your team win it doesnt matter what comp you had, i always played like a onetrick and wont swap, until i felt ok this is needed to win here.
which the way i used to play was very rare. but when there was a need i could go rein dva hog on tank or zen lucio or mercy on support.
The issue was people who whine for certain comps or stuff rather than just play and win .
Like we have comfortable won hanamure attacks with just one zen for rein.
there were times when we used meme comps like full support one dps etc too, that was the whole fun of overwatch.
They spent like 6 months nerfing tanks and healers, because GOATS was too strong and the only thing that pros played, which was boring to watch. It was actually NO dps, all tanks and supports, for quite some time. DPS was literally the weakest role right before RQ was released.
If I go into open q, enemy picks 2 dps, my team has 0, I already know its a win regardless how braindead I play.
next game, my team has 2 dps, enemy team has 0.
I already know, unless I smurf 2 ranks below my average, its unwinnable.
How is that still brigs fault?
its the fault of tank beeing so ez stacked and dps so worthless.
only reason support are good is because they make the tank stronger.
dps does nothing besides at max running sym or mei to block a single tank and to burn d.va
have to yet lose a tripple tank game vs any dps.
We are not running 3 tanks because of brig or bc of widow but bc tanks is 100x easier than dps.
its harder to die with 600hp, mitigation, armor and 32million tank passives, minus 10% hp
VS
a hero anyone can solo if they are better than you.
why risk getting out played when you can simply stack tanks and beat anyone trying to cheat dps q times. I would even say playing dps in open q is throwing and deserves a report.