Please read fully before engaging into a conversation. It’s like 1.5 minutes of reading down there.
2016, OW comes out with no limits. 5 monkeys jump on the cart, one bastion sits there, 5 bubbles, impossible to do anything, impossible to balance. So, they said “this is bad, let’s change it.” Were they correct? Absolutely
2019, they said, “too many dps, no tanks, no supports, lets change it.” Were they correct? Not fully because not ALL games were like this, but ok, fine.
So, who were the issue creators? The dps mains. But no, not just DPS player, but the type that is IMAHANZOGENJINEVERSWAP. <<<<---- this person singlehandedly caused the problem. So, what could we do?
- We could punish the IMAHANZOGENJINEVERWAP, lower exp, no lootbox or whatever.
- They could reward playing other roles like tanks and supports.
- They could put limit on the roles after open Q.
- They could reward the IMAHANZOGENJINEVERSWAP so they can HANZOGENJINEVERSWAP more.
Which one did they choose? OPTION 4. They made sure that HANZOGENJINEVERSWAP players can 100% be sure that they will HANZOGENJINEVERSWAP even MORE.
I don’t think the game was designed for these people. Like I am sorry, there’s a huge pool of heroes, you can change during the match, ALL HEROES ARE UNLOCKED and FREE. But you HANZOGENJINEVERSWAP, you are the problem.
And what did roleQ do? It made them happier, it created a system designed around toxic player archetype. Because this game is a team game. We are supposed to work together to achieve our goals. So, you are creating a lobby with 12 or 10 players, creating a gameplay where the better team wins, but you also encourage egotistical toxic player archetype. Why?
August 12, 2019. The world is a better place yet, because in August 13, roleQ will be implemented. So, at the time of August 12, there were two types of players.
- A team player. Swaps tanks, dps, support for the team to achieve win. Adapts to the team composition and is happy to play any role that helps the team to progress.
- IMAHANZOGENJINEVERSWAP.
To whom the roleQ benefited? For which player type it benefited? Yes, the toxic HANZOGENJINEVERSWAP. And now a player like me, who enjoyed swapping between tanks and supports, we got ignored and thrown back. We were put in a system where we have to serve HANZOGENJINEVERSWAP players.
If they could learn at least 1 tank. At least 1 support, the world would be a better place. HUGE hero pool, all of them are unlocked, FREE, can change during the match, but no, IMAHANZOGENJINEVER SWAP. Thank you blizzard for forcing others to serve me.
What are we doing here? Why are we creating systems that cater to the most toxic player archetype? It’s a team game, they must adapt, NOT US! We are team players, we are good players, they are not, but you are serving them.
You might say, “oh it’s the biggest audience, everyone plays dps, so they have to cater them” BROTHER NO. It’s like if your country’s 80% population is drug addict, do you cater them?
Here’s the ultimate solution that everyone sees (except the HANZOGENJINEVERSWAP 5V5 ENJOYERS).
- 6v6 OpenQ
- Role limits. Role limit can be applied in game (already 2 tanks, can’t pick) or (you played too much dps recently, can’t pick dps now).
- Reward tank and support players, discourage IMAHANZBOIGOSCATTERBRRR playstyle.
Now you might say, “but I am the hanzo genji never swap, I don’t want to adapt and be a team player.” Then why do you play a *yells TEAM BASED TACTICAL game? Why don’t you go to CS go or valorant? I tell you why, because there nobody serves you. Because there’s no toxic roleQ that guarantees you a tank and a support.
A brief list of issues that roleQ caused.
- Long queue times
- 5v5
- Boring gameplay loop
- Limit on hero design
- Tank shortage
Mic drop.