When you queue in overwatch 2 you have the option between, heavy dps, dps, fight for your life dps.
In some way it feels like you could choose in overwatch 1 how intense you got involved in fights.
I believe in overwatch 1 the roles were better defined and i could pick support if I wanted to play more passive and enable others or I could pick dps to try and get picks or secure kills, or I could pick tank and lead the way or defend the team.
Now much less of that is true, it feels more you choose how strong your dps role is and where youâre fighting.
And less playing the role you choose.
Tanks barely protect or lead the chargeâ dps be dpsing, supports have less time to focus on supporting others and have to fight more for themselves.
Whatever role you pick now youâre picking a dps from weak to raidboss.
And thatâs why support is unpopular.
If in your mind, something that does damage = something DPS, then the problem is you
Tanks need damage
Supports are allowed to have it
Tanks are big healthpool characters with the job of starting engagements while having skills that can deny space or displace the other team
Supports support, in multiple ways
We always had the hybrids between the roles since OW1, mei is a DPS hero that has a tank ultimate, and abilites that remind tanking. Sombra is a DPS that can easily work as some sort of support hero
Why every role need to be so one dimensional? if you want to be passive play mercy, if you want to be agressive play zen. Why the entire role needs to be either passive or agressive?
If you think âprotectingâ means that the tank will sit in front of you, with a shield, while he watches you to do stuff till he die, then your idea of a tank is wrong. Same with supports, they are supports, not healers
This is a shooter, at the end of the day every single role has the ability to kill and do damage, that´s the point and that is pretty nice if you ask me
Most support complains are about lack of survivability and the pressure of doing a lot of stuff at the same time, it has nothing to do with how passive or agressive the role is. Actuall most of them want the ability to fight back
1-You start a discussion
2-people start discussing counterpoints to what you said
3-you say that you don´t play the game and you don´t really want discuss