We all know roadhog is op due to how easy and effective he is. He has a ton of health sustain and damage. I have heard a lot if ppl say make hin stationary when using take a breather and i disagree here is my suggestions for hog.
Take a breather heal is reduced to 300 dr is decreased to 30%. 20% less movement speed using take a breather.
Hook decreased the range from whatever it is looks to be around 21m to 17m.
Decrease hook hitbox so he cannot hook through walls.
Health reduced to 650
I think these changes will keep hog effective as he will still feel tanky and have his 1 shot however unlike before he is more punishable as he is slower and he is a lot less tanky using take a breather. His 1 shot would also be a lot harder to hit and lowering hook range should mean hog will be out in the open where he can be shot down.
Making hog stationary when healing is just to much of a nerf i mean for what i said the numbers can always change.
His cooldowns are not bad and have decent downtime and hog is practically useless when he cant self heal or have his hook. I don’t think they need changes at all.
I know, I was agreeing, sorry I didn’t make it clear.
I don’t enjoy hog, but I don’t hate the kid. He only got a 100 hp buff and 50 more hp for breather to even it out, just like ow1, he’s almost the same. (I’m not counting ult cause that’s not a CD.)
I dont hate hog and some ppl are saying to make his take a breather make hog unable to move. Im against that.
The reason im suggesting this is is so blizzard if they see it get an idea on how to nerf him. I am fine with hog but majority of ow2 are not.
It is a fact take a breather allows hog to take a lot of dmg. 30% dr is still strong and he recovers still nearly half his health this just makes him more punishable but its better than a heal nerf and what some ppl have suggested
Yeah, that’s part of the survivability, you forget he has one of the biggest hit boxees. The slow makes him like he’s in rammatra E and Soj E. He’s slow enough. nefing dmg reduction while healing is fine, but combined with slow makes him extra ult charge.
I’d be okay with one or the other, but what the default is right now is making him a perma ult battery. Hook length should be buffed if anything if this goes through, otherwise hog is useless. We’ve already seen that with sombra and brig, it isn’t good.
hm…I don’t think so. In ow1, you had to go behind a wall and shoot the floor or wall until it was over, on open maps without that as an option, you’d more than likely be murdered and now that there’s only one tank that surely loses you the teamfight. I think that’s reasonable.
I think either a reduction of heal from 350–> 300 and dmg reduction reduced from 50–> 35% is what’s going to happen. This and maybe a health reduction ranging anywhere between 50-100 of his total hp.