Roadhog in Classic is broken

How in the Hell did you manage that now? He can’t move during breather and has no damage resistance either?

I though you just copy pasted a save from like 5 years ago you guys had in the back, why is Roadhog broken?

Small indie company can’t copy paste 5 year old code.

Probably because it isn’t just copy pasting when it is on a different engine.

Tho, I still think if they are going to do these classic patches again, they should fix the bugs.

But they’ve done these classics before, and there weren’t the same bugs before either.

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it would be great if it was accurate, I Personally don’t play hog, So I don’t know how awful it is and how he should be in that time period.
I am just glad we Atleast get these classics still.

and I would like nothing more than more love for classic.

No; but they also had some bugs. Maybe fixed some and others popped up. And as just an event mode, might not be worth the time to try and fix all of them instead of doing that for the main game. Either way, it’s not simply copy paste and done. The multi billion dollar company owned by the multi trillion dollar company would certainly be able to do that if it were so simple.

Classic is a recreation. Not copy and paste. That’s why things are missing, or wrong. Bugs aren’t there, for example. Sym’s lock on beam does not function like it actually did. Zarya and Sym’s beams had a bug that lasted 2 years. It involved the tick rates. This is not in Classic mode. So their beams function like their current beams. And feel wrong.

It is impressive if you think about it. And the confidence to just ignore the issue? Chef’s kiss.

:muscle::kissing_heart:

On the top of my head:
Roadhog’s healing is broken. He can’t move while healing and he has no mitigation.
Doomfist has broken hitbox but it was already the case in the last classic.
Shields go right through Wrecking Ball’s mines.
Soldier 76 has spread.
I’m sure there are other things, I’m not sure D.Va’s reentry actually does damage.

In any case, enjoy playing tank!