Genuine question, is it actually a one-shot if it requires a combo to do?
It requires a hook, a shot from his gun, then a melee hit. I dont know but when i think one-shot i genuinely think its an actually one shot, kinda like a sniper headshot, or something like Doomfist rocket punching you at a wall.
But even then this isnât a one shot either. The punch does damage then hitting the wall does more. But yes, One-shot in OW player base is used for anything that kills someone quickly.
I think it can fairly be called a one-shot because despite multiple instances of damage being involved, landing the hook virtually guarantees that the next shot will be a kill.
Itâs not since itâs multiple hits. I usually just call it a kill combo. He can one shot people without the hook anyways so saying Hog has a one shot is still correct.
Hookshot can be mitigated by Zarya bubble and other defensive abilities because itâs not a one shot. Thereâs nothing you can do to save someone from a Widow or Hanzo headshot, the true one-shots.
Lucio boop; one shot potential
Pharah concussion; one shot potential
Orisa halt; one shot potential
Zen volley; one shot potential
Doom Punch; one shot potential
Semantics. 1 shot" is performed by a single character to 100â>0% almost instantly. Most characters have no counterplay to it once caught. The fact it takes one button or 3 buttons is meaningless. It can be prevented, with bubbles, immortality field, boops, etc, but +90% of the time, it wonât.
The same applies to combos like junkrats trap+mine or mccrees stun + fan the hammer, but those are much harder to pull off than hooks
Not really a one shot imo because it can be interrupted. If you see an enemy hooked you can use bubble as Zarya, any kinda of boop/stun to make the hog miss follow up shot, or Bap lamp. You canât do anything preemptive like that to prevent a widow headshot. Once she gets the headshot your dead.
The best way to look at it is basically a combination of moves or abilities that results in a kill in relatively quick succession that isnât something that requires too much mechanical skill.
After all, we all know that two headshots would be a quick kill for most heroes. But these situations are very difficult to do.
So looking at something like Junkratâs Trap and Concussion Mine combination is basically a one-shot kill combo. Charge is a one-shot kill, and so on and so forth.
This doesnât mean that there arenât ways to break them for certain characters or that certain characters can escape this situations. Cassidy Flashbang + FTH combo is slow enough for Reaper, Mei, Moira and a few others to escape. Zarya can a Hook combo (but this is normal for most Tanks, as Roadhogâs Hook combo doesnât do enough damage for the kill), Genji and a few others could do it too.
Their difficulty and infrequency is balanced by the fact that Roadhog (and others) require cooldowns and combination of abilities to make it work. In exchange for a less mechanical requirements than Hanzo or Widowmaker would have. Roadhogâs own hook, for example, is much easier to land than Widowmakerâs or Hanzoâs basic shots.
Barriers are pre-emptive, as well as other defensive skills that exist. Genji can deflect Widowmakerâs shots back at her and effective counter the one-shot attempt by taking a pre-emptive stance against her.
I guess I used the wrong word. What I mean is that if hogs hook connects thereâs stuff you can do to prevent the extra dmg needed for the combo. But if a full charge widow shot hits your head then youâre dead unless youâre under a Bap lamp.
Well thereâs nothing YOU can do to prevent dying after getting hooked unless the hog is particularly bad, itâs all up to your team to save you at that point.
well yeah thatâs my point. If everything goes normal for the hog he will get the combo. But I think you have to make a distinction between one shot combos that can be countered like Doom punch or hook vs the ones that canât be countered like widow headshot