Riptire should get destroyed automatically if Junkrat dies, or Rat should lose its control

This won’t be a big nerf either. It’ll just require rat players to take a secure spot while using ultimate. This will also encourage flankers to prioritize immobilized Junkrat and kill him.

In balance/fairness perspective, I see literally no negative side effect of this change on Junkrat.

Edit: Added something others came up with in replies to title.

215 Likes

Oh hey, a Genji Main wanting easy Kills/Contributions.

What are the odds.

130 Likes

I feel like the most sensible thing would be for it to continue going in whichever direction it was heading in before he died and then exploding when the timer runs out.

51 Likes

Instead of ad homineming me, how about logically countering my claim?

89 Likes

No.

Then Widow ult should go off if she dies, Sombra emp should go off if she used it and died, dva ult should go off if she just died to a sniper immediately, Orisa super charger …

No.

67 Likes

That’s a good idea.

Limit.

8 Likes

I agree. You kill the caster, break the curse.

42 Likes

Riptire has the most disgusting teamfight winrate in OWL. Every ult is in 49~53% winrate during teamfight.

But riptire?

Bloody 75% winrate. Impossible to shoot for the best players in the world on a relatively easy to use ultimate.

52 Likes

You’re trying too hard to kill this topic by derailing from main argument.

Leave.

28 Likes

nah its way to easy to find and kill ulting junkrats, it would be a huge nerf to the ult

im saying this as someone who does not play junkrat, i play tracer a hero who can easily kill ulting junkrats, your change would hugely benefit me but i don’t want it because it would be unfair to junk players.

35 Likes

No that would be too much, however I do think it should kill/dmg him if he detonates it too close to himself, like Tracer’s ult. It is a bit annoying when Junk gets his ult in a fight and then in a moment of safety pops it and blows it instantly to destroy a push with no ramifications, at least have him killed too.

6 Likes

That’s what I thought too. Like it goes out of control and if it happens to take something out by luck so be it.

3 Likes

while i don’t really feel like junk needs any changes this would be fine

1 Like

Personally I think u shouldn’t be able to rotate the tire bazillion times mid air, makes it impossible to hit.

2 Likes

Agreed.

Even though it can be canceled if he’s killed quickly enough, I don’t feel as though the removal of self-damage he got should have ever applied to his Ult.

4 Likes

If that was the case, then Torb’s Turret and Sym’s Teleporter and Shield Gen should die as well because of “consistency”

16 Likes

Junk is a little good right now, not by much but a little. This would be a minor change to make this quite cheap use of his ult (which I don’t think was how it was intended to work) a bit more costly while not really nerfing him much.

Combine that with a nerf to ult charge rate and he is perfectly fine. The ult is just a little to reliable and versatile for something that he can charge 5 times in one round without even having to play that well.

5 Likes

Both Torb and Sym are F-tier heroes. Also, their turret and teleporter is automated. Junkrat’s riptire is controlled.

Edit: I forgot to mention that Torb loses his molten core if he dies and turret downgrades to lvl 2.

17 Likes

sure sounds good : )

It doesn’t matter if they’re F-tier Heroes, Blizzard decided to gimp everyone else when they changed how Genji’s ulti depletes.

And it would still end up as a significant nerf for Junkrat, instead of directly dealing with the Tire like how you are supposed to do against every single threat, you can indirectly handle it by killing a stationary target which is easily achievable in this age of Dive comp of superior mobile Heroes.

14 Likes