Rigged hitboxes

Literally charged straight at him…

:pouting_cat:

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I’d say inconsistent is a better word instead of rigged.

Also, you were off by a little bit

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I remember having heard that anything to the right of reins charge gets booped away and anything left of his charge gets sucked into pin.

Also, why do you shield a sleeping hog?

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I don’t know if I should laugh or feel bad.

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That Hog do be looking scare though! :cold_sweat:

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Doesn’t seem overly egregious, you hit him off center up a ramp and into an object?

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The patents on in-match rigging make use of several technical implements.
Colloquially referred to as “dynamic difficulty adjustment”, or DDA. When game designers talk about rigging mid-match, in-match, literally on the fly, they often mean some kind of DDA.

The set of IP in active-use is extensive. You need special IP software to really see the connected web of who is implementing what, and where. OW and CoD come up in the search as making direct use of some of these DDA claims.

CoD has it (much) worse than OW. But where does that leave OW2?
Some of it is licensed from mcsft, c.f. US8210925B2.

In this example, they try and budget for a “close game” via matchmaking, but when that fails or is unavailable (out-of-rank ability shows up), they kick-in the DDA. They use skill-performance thresholds to dynamically scale hitboxes and client/server “favour the shooter” type requests. Except it’s not favour the shooter, it’s favour the under-performance (in terms of cd reg prioritization and benefit of the doubt lag comp etc). The over-performers have to reg on smaller hitboxes and their own hitboxes can be treated as larger and more forgiving. Other tech changes gun spread (rng breakpoints) and things like ult-charge or potency of effects. They also interdict on I/O to assist or resist mouse movements towards targets based on whether those targets are over/under performing to smooth out the game.

Because you guys want close games don’t you?
Play nice play fair more rigging via DDA.

It’s clearly important for players to realize stuff like this exists. It’s patented because they intend to implement and enforice this kind of rigging. It’s almost surely present to some degree in overwatch and you have almost surely been a victim/beneficiary of it at some point.

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Will you ever stop with this crap?

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Transparency and accountability? I mean it’s on-topic, and can lead to a wholesome discussion that will benefit the community. Who doesn’t want light shed on this?

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You are like one of those lunatics on the streets preaching about how 5G is about to end human civilization as we know it. Everyone accepts your presence, while ignoring what you are saying.

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The number of times I’ve been sucked into the enemy Rein’s Charge vortex when I was nowhere near it, and the number of times I’ve Charged into 4 enemies only to gently knock them aside and plow into a wall…

No other game I play is this crazily inconsistent with this stuff.

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Can’t debate rationally so has to resort to personal attacks. Yikes, not a good look for the status quo defenders…

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No one cares except the 8 of you on the forums.

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no, you missed, must be all that plat play you are used to playing against?

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Did you press left or right? Those give different results

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#1 EU Rein, Cloudy’s son” doesn’t know this?

Easier to believe in conspiracies tho.
Maybe you can apply that in your gameplay from now on, you’re welcome.

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Looks like some sort of bug. There’s still many bugs in this game like invisible walls making ana’s nade disappear. Try throwing your nade onto the ground near your spawn in Havana. There’s a spot where it makes them disappear.

Nah, he was more than close enough. The pin hitbox is very forgiving for reinhardt. I’ve been pinned by rien many times when it looked only his shoulder was going to hit me.

Interesting! No wonder why I get pinned from weird angle sometimes. I guess it wasn’t a bug then, my bad.

My guess is that you messed up the angle to pin the hog properly, because he was laying on his back facing away from you. It’s one of those awkward interactions that happens sometimes, I guess.

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Its not a bug, its a feature ™

That was really messed up charge. And apparently there are players who still dont know how charge works :see_no_evil:

Or more precisely, everything in that video is messed up. Zenyatta solo flanking. Roadhog solo defending payload god knows where :see_no_evil:

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I think because of all the overly complicated positioning before the charge, you got the angle wrong.

If you look closely, you hit the top corner of his hitbox.

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Possibly cause anyone else that cares left this dead game.