Rework Stadium!

Stadium already needs a rework!

There are so many things wrong with Stadium. The update they put out regarding Stadium feedback doesn’t even come close to what needs to happen.

 

  1. 6v6: Overwatch NEEDS to just return to 6v6. Stop trying to make 5v5 work. Its awful. (side note: 6v6 needs to add role queue outside of Stadium).

 

  1. Hero Switching: Counter picking has been core to Overwatch since day 1. Being locked in on one hero while you are being countered is not a good time. The only way locking heroes in works, is if both teams vote on who to play and teams are 100% mirrored and that isn’t fun either. Overwatch is NOT a MOBA and trying to force you to counter pick by buying items doesn’t work when none of the items aren’t useful enough.

 

  1. Best of 5: 7 rounds is insane. Especially with how much time you spend looking at menus in this mode instead of playing. This needs to be reduced to best of 5 round. First to win 3 rounds.

 

  1. Pacing: Because they have a best of 7 rounds, they wanted to speed everything up. Maps are shorter with faster engagements and faster capture points, but with how fast you die this hardly leaves any time to make a comeback because respawns are so long. I understand they wanted to make something feel different than the other modes, but its not as fun this way. Change capture points and progress back to normal values.

 

  1. Reduce menu times: Ironically they wanted to created a faster feeling game mode and I spend more time looking at menus and doing math than actually playing the game. Its awful. We don’t need that much time to pick heroes. Part of why they increased hero selection time probably is because you can’t change later…you wont need that if you can just change heroes! Also spending an hour trying to pick items and powers is annoying. We don’t want to stare at menu screens, we want to play the match. It should only take 30 seconds max to pick a hero and your powers at the start, then 15 seconds max every round after that!

 

  1. Remove currency and bounties: All this does is create balance issues and allows one team to fall behind. Even with the catch up mechanic, it still doesn’t make sense for how each hero is rewarded the cash. All this does is add complexity to an already convoluted mode. And you DONT NEED it because:

 

  1. Remove ALL ITEMS: Powers are great. Items are not. Items end up creating confusing gameplay moments where one second Genji is normal health, and then the next round he has extra movement speed and armor. Then you have to spend even more time looking at menus to see what people are buying and building so you can try to counter build with other items that don’t even really work anyway because once you’ve lost a round, you end up spending more cash trying to get items that help you survive. Its just becomes a big pile of garbage.

 

  1. PERKS!: PERKS were received well by the community. People like them. Why go out of your way to create all the ITEMS that clearly work better for a PvE mode. Stadium should have double downed off the success of the perk System. This would also help cut down on menu times as well and eliminate the unpredictability of encounters and TTK. Also PERKS DONT COST MONEY! Items should be reworked into sets of new perks to pick at the start of every round, increasing in power, with strongest perks at the end round. You could take it one step further and allow the player to pick between categories of perks. For example: round 2 starts and the armory asks “Do you want Survival, Ability or Weapon perks?” Make your choice, then you’re presented with a choice of 2 perks! Every game of stadium would feel different because a player could pick 1 of every perk or 4 rounds of weapon perks if they wanted.

    Round 1: Pick your Power and BOTH of the standard PERKS that are already built into your hero at the start
    Round 2: Pick your Power and 1 NEW SET of PERKS (Survival)
    Round 3: Pick your Power and 1 NEW SET of PERKS (Ability)
    Round 4: Pick your Power and 1 NEW SET of PERKS (Weapon)
    Round 5: Pick your 1 NEW SET of PERKS (strongest perk choices)

    Also, if you decide you need to switch heroes, you can switch at any time. You would be able to instantly pick your 2 base perks, but powers and additional perks would only be selected at the start of the next round.

    Perks also creates easier ways to balance heroes and allows new heroes to be added to stadium faster. Not to mention, it would be a good way to get data on new perks that could be tested and changed into the heroes base kit for future balance patches for QP and Comp.

 

  1. Camera: 3rd person is cool, but needs some work. 1st person should be the default choice, not 3rd. And if people want to use 3rd person, there should be more options for placement of camera because some heroes still take up too much space and make it really hard to see. Also, bring this option into the base game. Allow players to use 3rd person in every mode. Tanks especially feel better with 3rd person.
4 Likes

Please for the love of all that is holy… I need this.

And also make it so that leavers do not cancel the lobby in a COMPETITIVE mode.

5 Likes

I agree with most of this. Stadium is too long, has too much complexity in the amount of items, should be 6v6, should be best of 5. Making it sound like a sports event is also such a strange design choice… the announcer is annoying AF and the crowd cheers are so weird when there is no crowds visible lol.

4 Likes

Please. Let us turn off his audio.

4 Likes

This is the only thing I agree with.

Win-more mechanics are always bad.

Otherwise it’s a very fun mode.

Honestly prefer no stadium.

1 Like

Disagree with every single thing.

9 Likes

In its current form, I dont think its fun at all, but I think it has potential to be the best mode in Overwatch

1 Like

Only thing I agree with.

I also want the level themes back.

Holy wall of trolling text

2 Likes

For brevity, not including all the texts in the quote but I promise I read them!

It can work with 5v5. Balancing for 2 tanks and combinations would be busted. You can’t account for the different synergies/builds.

Hero switching isn’t needed. The idea is that you can build your character, even if they’re “countered” by the enemy, around them. The issue is that certain heroes, especially Cass, are overpowered and make it so it doesn’t matter who you pick or what build you make. He just deletes everything with little to no effort.

They just need to make it so that heroes like Cass, Juno, and Zarya don’t wildly overperform everyone with few abilities. That way you can build around your counters and either survive around them, or take them out faster.

I think 7 is appropriate. I’ve been down 0-3 and we reversed swept because we had enough points for Epic abilities and a few others to add on. If it ended at best of 5, matches would be stomps and happen so fast. Even if you increased the round time, you can have an ‘uh oh our builds were not good’ round and then completely come back the next. 7 rounds accounts for that.

I think the pacing is preference. I like 7 rounds. It makes the rounds where you realize you had a subpar build and your team is getting dominated happen faster, so you can go to the next round and readjust. If it slowed down further, you’d just sit in that misery for longer during the match lol.

[quote=“SonnyTater-1204, post:1, topic:961531”]
6. Reduce menu times[/quote]
I think the 1st round should be muuuuch shorter since you can’t really even buy anything other than 1 power, and maybe 2-3 abilities.

For first-time players, they will need to read everything and understand what it’s doing, as well as discuss with their teammates (which I’ve done) what kind of builds/abilities you’re going for. i.e., figuring out who is going to focus the tank and adding increased damage to barriers, who is going to be the primary healer and needs to survive, who is adding weapon power to be the primary DPS, etc.

They shouldn’t be rushed.

It’s fair, IMO. Currency is needed and it should be awarded more to the team winning. Otherwise the losing team getting the same amount of currency doesn’t make sense…why would I try to win if losing gives me just as much currency? I can just not try and be awarded the same.

Bounties make sense to me, too. If there is a winning team and you kill them, you automatically get more money. It ends up evening out if you build the right build for your team. The only thing that confuses me a bit and I wish was clearer was "I’m doing more damage and dying less and doing more healing than my allies/enemies…why am I getting less currency even when we’re winning?’

Then it comes back to Counterwatch, only it’s now “counter now dominates you even harder” because they have increased weapon or ability damage.

Weapons are what change the “X hero is a counter to Y hero” dynamic to “X hero can counter Y hero, and Y hero can end up countering X hero”.

I like having options, though. I like being able to choose from a variety of options whenever I want. And depending on the team comp, I may not want survivability at any point because I’m already survivable. I may not want ability if I’m playing a character that doesn’t rely on abilities to do damage/healing.

I don’t think it matters what the default choice is if you can change it to whatever.

There are options for FOV, and you can shift shoulders. I think what you’re looking for already exists.

To win the match? :thinking:

4 Likes

god this comunity is full of crybabies

3 Likes

What do you mean. The modes been out for 2 days and someone already wants a rework and to change 9 features in it. Like what’s wrong with that? :joy:

You’re absolutely right, and you made some solid points. What you said really deserves to be taken seriously.

Absolutely. I’ve been saying this since day one of OW2, 5v5 is complete bullsh*t.

2 Likes

Banking on reversing it after giving them a point seems suboptimal lol

2 Likes

If you want an update on your request I can go back in time to the alpha in my brain and tell you what they said when EVERYONE said this about the 7 vs 5 I literally still have it lol.

"We did a TON of testing to arrive at 7. To achieve the strategy and power curve we thought felt best, 7 in general worked the best.

For example, we tried best of 5 for Junkenstein’s Lab for this exact reason, to see whether that would fit for Stadium, and while it was a lot of fun and matches were quick, the degree to which the chaos ramped in best of 5 was simply TOO jarring to sustain a permanent mode. That’s not to say there won’t be adjustments further based on feedback, to be clear! But that’s how we got to where we are. Appreciate your perspective on this a huge amount :heart:"

I mean I love that they did a TON of testing as he said, but he is wrong. And it’s all just simply bias to what they liked playing.
Literally everyone wanted less rounds and more meaningful rounds as they were too short.
We also said there were too many options to buy considering most are useless.

You must be fun at parties…

I agree with OP on many points.

  • Bo5 instead of Bo7.
  • Less shopping time between rounds and keep shopping possible in the spawn room, even during the round.
  • make it so each player guarantees a full build in every single game, just like in MOBAs.
  • keep the items and make the shop easy to navigate and to use. Either that or remove items and replace them with even more powers. The naming doesn’t matter, what matters is the degree of customization and the variety of builds for each hero.

I agree with the first to three.

Unless the devs buff the rewards way up more for that amount of gameplay time. I got other things to do in my life.