Stadium already needs a rework!
There are so many things wrong with Stadium. The update they put out regarding Stadium feedback doesn’t even come close to what needs to happen.
- 6v6: Overwatch NEEDS to just return to 6v6. Stop trying to make 5v5 work. Its awful. (side note: 6v6 needs to add role queue outside of Stadium).
- Hero Switching: Counter picking has been core to Overwatch since day 1. Being locked in on one hero while you are being countered is not a good time. The only way locking heroes in works, is if both teams vote on who to play and teams are 100% mirrored and that isn’t fun either. Overwatch is NOT a MOBA and trying to force you to counter pick by buying items doesn’t work when none of the items aren’t useful enough.
- Best of 5: 7 rounds is insane. Especially with how much time you spend looking at menus in this mode instead of playing. This needs to be reduced to best of 5 round. First to win 3 rounds.
- Pacing: Because they have a best of 7 rounds, they wanted to speed everything up. Maps are shorter with faster engagements and faster capture points, but with how fast you die this hardly leaves any time to make a comeback because respawns are so long. I understand they wanted to make something feel different than the other modes, but its not as fun this way. Change capture points and progress back to normal values.
- Reduce menu times: Ironically they wanted to created a faster feeling game mode and I spend more time looking at menus and doing math than actually playing the game. Its awful. We don’t need that much time to pick heroes. Part of why they increased hero selection time probably is because you can’t change later…you wont need that if you can just change heroes! Also spending an hour trying to pick items and powers is annoying. We don’t want to stare at menu screens, we want to play the match. It should only take 30 seconds max to pick a hero and your powers at the start, then 15 seconds max every round after that!
- Remove currency and bounties: All this does is create balance issues and allows one team to fall behind. Even with the catch up mechanic, it still doesn’t make sense for how each hero is rewarded the cash. All this does is add complexity to an already convoluted mode. And you DONT NEED it because:
- Remove ALL ITEMS: Powers are great. Items are not. Items end up creating confusing gameplay moments where one second Genji is normal health, and then the next round he has extra movement speed and armor. Then you have to spend even more time looking at menus to see what people are buying and building so you can try to counter build with other items that don’t even really work anyway because once you’ve lost a round, you end up spending more cash trying to get items that help you survive. Its just becomes a big pile of garbage.
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PERKS!: PERKS were received well by the community. People like them. Why go out of your way to create all the ITEMS that clearly work better for a PvE mode. Stadium should have double downed off the success of the perk System. This would also help cut down on menu times as well and eliminate the unpredictability of encounters and TTK. Also PERKS DONT COST MONEY! Items should be reworked into sets of new perks to pick at the start of every round, increasing in power, with strongest perks at the end round. You could take it one step further and allow the player to pick between categories of perks. For example: round 2 starts and the armory asks “Do you want Survival, Ability or Weapon perks?” Make your choice, then you’re presented with a choice of 2 perks! Every game of stadium would feel different because a player could pick 1 of every perk or 4 rounds of weapon perks if they wanted.
Round 1: Pick your Power and BOTH of the standard PERKS that are already built into your hero at the start
Round 2: Pick your Power and 1 NEW SET of PERKS (Survival)
Round 3: Pick your Power and 1 NEW SET of PERKS (Ability)
Round 4: Pick your Power and 1 NEW SET of PERKS (Weapon)
Round 5: Pick your 1 NEW SET of PERKS (strongest perk choices)Also, if you decide you need to switch heroes, you can switch at any time. You would be able to instantly pick your 2 base perks, but powers and additional perks would only be selected at the start of the next round.
Perks also creates easier ways to balance heroes and allows new heroes to be added to stadium faster. Not to mention, it would be a good way to get data on new perks that could be tested and changed into the heroes base kit for future balance patches for QP and Comp.
- Camera: 3rd person is cool, but needs some work. 1st person should be the default choice, not 3rd. And if people want to use 3rd person, there should be more options for placement of camera because some heroes still take up too much space and make it really hard to see. Also, bring this option into the base game. Allow players to use 3rd person in every mode. Tanks especially feel better with 3rd person.