Rework pharah already

Because when you say ANYTHING about Mercy everyone jumps on you. Mercy has BEEN the problem. Ashe shouldn’t have been nerfed. Sojourn shouldn’t still be a problem. Pharah shouldn’t dictate what the other team plays. Mercy dictates game balance by existing. That is a problem. Zenyatta too. Zen wasn’t balanced for 5v5 and it shows.

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Turn her into more like Echo? Change her flight with something else like being able to rocket jump with no self damage? Not sure. Her problem are not the rockets it’s just her flight that’s all IMO.

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So you don’t like having to counter your opponents? Or aiming? I think you are playing the wrong game.

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So, her problem is her flight… So you want to make it better?

Echo has omnidirectional flight and Mercy’s Angic Descent passive, meaning Echo has not only a lot more control of her flight, but can also stay airborne for far longer periods of time.

And you want to give Pharah this, but are saying her flight now is obnoxious to play against? Pharah’s the worse of the two - Why would you rework Pharah to make her current frustrations even more frustrating?

I dont see why people ask for nerfs when clearly it is an aiming problem… shoot mercy then shoot pharah how hard is that? She doesnt get a boost of healing when pharah is topped off

Characters are not poorly designed just because people find them frustrating. Who’s properly designed then? Soldier or McCree because they’re generic shooter dudes? Would Overwatch fans be happy if Every character was Soldier, McCree and Ashe?

Make pharah Receive less healing in the air, and give her shield health and 2 concussive blasts to make her more independent and less “Unkillable” with a pocket mercy healing her.

It’s different then mercy’s. Echo falls down alot faster even with her hover passive compared to mercy.

Just pointing that out

Complaints like this just invalidate whatever the rest of your post is to me. Doesn’t matter if you say “you can handle her” or whatever, if that was really the case, this post wouldn’t exist. Pharah needs to stop flying because you don’t like her?

Overwatch is and has always been about variety, these forums have sadly also been about complaining about said variety. The irony of it all is you’re using a Sombra icon, who I’m sure people complained much more about, to the point where she was not only majorly reworked, but she got that same reworked chopped down big time after people kept complaining.

Irony point number 2 is even when I played Sombra heavy (I think she is still in my top 5 most played lifetime even though I pretty much dropped her), Pharah was such a non-issue with my hacks that they always switched off. Hack is mainly a nuisance now rather than a lockout, but that little extra damage does still exist and once she hits the ground with that big hitbox, she should be dead not long after.

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Overwatch players when they have to switch to counter in a game revolved around switching to counter: :exploding_head: :exploding_head:

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No, Pharah needs to stop flying because “RNG your way into someone and/or multiple someones who can/will play hitscan at a decent level or lose” is atrocious game design. There aren’t very many characters left who hard force enemy comps like Pharah does. Widow and Ball are the only two others I can think of and they both get regular complaints about how multiple people have to switch to specific characters to have a realistic chance of killing them.

People love to mention how Overwatch was designed as a game about switching to counter from some dev interview at launch 7 years ago without realizing that by and large the game has moved away from hard forcing swaps with the exception of maybe 3 characters. Pharah among them.

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Very considering she is the most mobile characer in the game on top of having small hitbox on top of also having hp regen.
Also gl trying to aim at her while getting booped by pharah missiles.

But hey, just click her head, right?

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The problem Pharah is that she’s too easy to use.

You can deal with AD spam on the ground very easily. High rate of fire, AoE, spread, etc. When you have a character in the air that moves up down left and right from range many of those options are not viable anymore. Nothing AoE explodes in the air except Sigma hypersphere and junk concussion mine. Spread weapons (shotgun) have dramatica fall-off after 10m and none of them (except Dva) fly in the air to close distance.

Predicting projectile on a character that can concusion blast herself, thruster, or use passive rocket booster to instantly change momentum in various ways prediction projectile is insanely difficult to pull off reliably.

While Pharah actually has that very option that works well against AD spam. A massive AoE explosion.

This is the core reason Echo is actually far less of a problem. Echo does not have perm flight and she doesn’t have easy aim AoE explosion.

Mercy + Pharah is the better support combo, but you can still have a very annoying Pharah with just Brig repair pack + inspire, a zen orb on her 24/7, Ana boosting her, a Kiriko pre-firing heals. There are many supports that can make Pharha very survivable.

In many cases it really is actually easier to not counter hitscan and just go full dive as a team and watch as Pharah struggles to get any value because all of her targets are zipping through the air, moving quickly, wall climbing, recalling, teleporting, etc. and not being easy to hi where her slower projectile speed is actually a weakness.

In many cases, I’m like place stay on hitscan when I’m Pharah. Its so easy to hit you Widow/Ashe/Ana when you move at 50% speed scoped in making 2shotting you insanely easy compared to actually trying to hit a Genji with wall climb, deflect, and swift strike making him never touch the ground.

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If she isn’t healed 24/7 she is really not that challenging to deal with.
Even if you don’t kill her she needs to bail out before can get annoying again.

Mercy + echo is also very annoying but is used less only because it is less efficient.

Remove the falloff damage from hitscans and problem solved.

A good pharah with a pocket mercy who hides behind buildings and knows how to do surprise attacks its pretty much demolishing.

No. People already cry about hitscans being too good. Buffing them for that is just stupid.

If you ever studied top 500 picks or OWL you’ll find Echo makes appearances without Mercy in high ranks alongside Tracer, Sombra, Cass. etc. Echo is probably one of the strongest projectile DPS in the game alongside Hanzo, but they tend to get overshadowed by the DPS picks. Tracer, Sombra, Widow, Ashe, etc.

Mercy/Echo is very powerful, but the skill required to use it is much higher for many of the reason mentioned before. You aren’t using a massive projectile AoE ot hit targets easily. You have to actually learn how to aim from far out and up close as Echo. Her value is much higher as well in her ult and better burst damage. Pharah only only two tap.

Echo dumping 2 abilities and some primary fire damage can burst through 300hp in <1sec if you know how to aim. Though you get value based upon how good your aim is at. Pharah is to Moira as Echo is to Ana/Baptiste.

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Except echo isn’t dominating most of the elos when pharah is an option.
Nerf mercy and echo potential will drop with it as well.

What hitscan are too good? just Widowmaker atm and she doesnt have falloff damage.

Soldier lacks kill potential without a pocket Mercy, Sombra it’s just used for E.M.P and to counter some tanks like Doom or Ball with the hack ability, Tracer you have to be really good with her to add value in the match…

Because you remove Mercy, and buff Pharah to be good without her, and…

Nothing in their argument changes what so ever. It is still just as valid.

If you removed Mercy from the game, you would end up having to buff Pharah right? Since she isn’t good with her.

Once you have done that, all of the things which OP is complaining about STILL applies. So it is not a Mercy problem, since removing Mercy doesn’t remove the problem.

I’m with Lara on this one, removing the falloff from hitscan would be an awful idea.

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