Rework Ideas for Hanzo - I Will Feature the Best Ideas

On review of many forum posts and comments, I’ve found the general consensus of many players is that a hero with a one-shot should not also have a Tank Buster ability like Storm Arrows.

I have long agreed with this sentiment as a Hanzo player, but never really expressed it or really wondered what other players’ opinion of it may be until now. I believe it is time to revisit it.

I have said in past posts that what made Hanzo different and unique from Widowmaker was that his one-shot, more readily available (though less effective) mobility, and his Storm Arrows made him a more versatile pick than Widow. The trade-off was consistency, which means that while he did not have glaringly advantageous maps like Widow, he could be viable on more of them on average.

In Season 10, we Hanzo players have this issue where we have lost what made this hero magical to us, but were “compensated” with a Storm Arrow buff to keep the hero relevant. However, Storm Arrows on a shorter cooldown turns out not to be fair compensation for a hero that was primary fire focused. The problem with this change is that it completely changed the identity of the hero, making him a spam bot, as he’s only really effective once every 8 seconds when he has Storm Arrows. Many of us have said that we would sooner have one-shots and no Storm Arrows than OP Storm Arrows and no one-shot. It’s quite simple. We picked up the hero for the satisfaction of hitting calculated one-shots and the reward from it. The dopamine hit for many of us was unmatched.

The proposed idea is that Hanzo should become more reliant on his primary fire (what we play him for) rather than his Storm Arrow. This would line up with the Balance Team’s goal to reduce burst damage in the game, while at the same time make Hanzo players happy.

Suggestions:

For both options, buff primary fire to deal 125 damage with bodyshots (250 with crits), while reducing the projectile sizes to pre-S9 levels.

Nerf Storm Arrows to deal 65-70 damage and cut the count down to 3 or 4, while at the same time reducing its rate of fire to where it once was (I don’t remember the exact details or patch). With the new reduced crit damage for tanks, this would severely reduce Hanzo’s ability to burst them down as he has been since the Season 9 patch.

Alternatively, reworking it into a secondary primary fire on activation with a toggle similar to Life Weaver’s old mechanic of heals vs damage. This secondary fire would enable Hanzo to fire faster charging arrows dealing 75 damage per shot (150 for a crit). This would give him a little more flexibility, but in essence make him a different hero with different advantages/disadvantages while Storm Arrow is active, adding a recovery time between switching arrow types would be unnecessary, as you would have to charge a new arrow regardless of the type. I really like the skill expression with hitting bounce shots, but I’ll take this over what we currently have now. The people who like the idea of different hero builds would love this idea and maybe we would see connoisseurs of different arrow types maining the “build” of their choosing. This would likely encourage more players to play Hanzo while reducing the pain points of Hanzo players and those on the receiving end alike.

Please let me know what you think of these changes, and feel free to add ideas of your own. I’d love to hear from you!

I’ll dump the best ideas from users here:

And my favorite so far:

*Added 100 damage at maximum reduction to maintain Hanzo vs. Widow matchup.

Dragon Strike
A buff that would actually make it better would be to give the player some control to curve it.
During cast time, player can move their mouse to influence Dargon’s curve direction, giving more potential to deny area and/or secure kills.

6 Likes

I’m a low Rank Pre Season 9 Hanzo player and you perfectly described the problem and the solution to making Hanzo fun to play again. I never picked up Hanzo to tank bust, that’s not the point. I want to take shots at the squishies, I want to get picks with primary, and not just stand afk waiting for storm arrows cooldown. His primary is way too underpowered and his damage efficiency is horrible. You waste more time and value shooting squishies over spamming the tank with storm arrows and primary fire spam. In the end current Hanzo feels like how Reaper should be. Heck why is Hanzo busting tanks better than Reaper now? They’ve got it all wrong with Hanzo currently. Hope to see power redistributed back into his primary and not his storm arrows.

1 Like

People don’t like being one-shot in a game like this, especially with a primary fire. It is especially hated due to an entire class existing to keep people alive that can already easily be outdamaged. Having someone go from 100% to 0% instantly from one shot of a primary fire, will always be hated in a game like OW.

They’ve said they wanted to reduce damage spikes, removing his ohk did that. Removing Hanzo’s one-shot was way overdue and hopefully it never returns, the game is better off without it. Hanzo having a one-shot as his primary fire may have made the character “magical” to Hanzo players but it ruined the “magic” for everyone else playing into it because unless they were Widow, they couldn’t ohk him and him being able to do so, felt like complete unbalanced, cheesy trash.

7 Likes

Nobody left the game because Hanzo was one-shotting them. Widowmaker has historically been more oppressive a one-shot character, yet nobody has left the game over her. Players have however left due to Hanzo’s loss of one-shot. What you’re saying is that Hanzo players should sacrifice enjoyment or the game entirely to please a few loud and lower-skilled players.

Nobody likes dying to Hog (one-shot btw) Genji, flying heroes, CC, or ultimates. Should those all be removed too?

Rather than spouting your low rank spiel, suggest a solution as I have.

please dont insult the whole playerbase, its just a very small vocal minority on forums that have issue with hanzo, sadly our devs seem to be of this category too :joy:

1 Like

I gotcha. I fixed it.

1 Like

And nobody misses them. Nobody cares or is calling for the return of Hanzo players. They are easily replaced, there are countless damage players to replace them. People leaving because they can’t ohk someone with their primary fire is nowhere near a valid concern for the devs or the community.

So “few” and “lower skilled” That they removed it?

It’s also ironic people like you bring up skill while whining about a character being ruined because you have to land one extra shot or in Hanzo’s case, use teamwork, or have characters take the slightest bit of chip damage.

“The low-skilled people are upset and now they ruined my high skilled character so I have to actually land more than one shot like everybody else already has had to do since forever”

Describe Hog’s “one-shot” and the others don’t ohk with their primary fire. There’s no way you’re comparing an ohk tied to a primary fire to ultimates… This argument doesn’t even make sense.

Funny enough, all the things you listed have been changed at times they were deemed too oppressive…

You shouldn’t be calling anyone low-rank, you’re whining about having to land more than one primary fire hit.

This is why people don’t care and don’t take Hanzo whiners seriously. You don’t even have a valid argument, lol, it’s pathetic.

If you want to leave because you can’t ohk with your primary (Which you can, it’s just more situational/conditional) and that somehow “ruined” the entire character for you, you don’t have to waste anymore time writing nonsense and garbage “solutions”, we don’t really care, a Hanzo player won’t be missed, you will be replaced, good riddance.

Oh, and have a wonderful day. :grinning:

1 Like

I was Hanzo player since ow1 s7. 1000s of hours.

I remember being ecstatic they added holding charged arrow while climbing wall.
Then they removed it. Removed scatter, removed 1shot etc etc.

I like some of your proposed changes.

I think this is what theu oughtta do.

Remove storm arrow completely. Any hanzo player will tell you its a crutch. MAYBE give him ONE arrow that bounces. To keep Simple geometry relevant.

Nerf primary fire rate like 10% longer between each arrow.

Nerf projectile size back to small/accurate size.

Bring oneshot back thru small headshot multiplier, as to not alter base damage.

And you know what ill say it.
SONIC ARROW IS OP, THE UPTIME IS HALF THE GAME. yeah i said it? As a hanzo main it is up for 6 seconds or so and cd of 10 seconda that is WAY too much.

Screw the lunge too. Proper hanzo mains can do without.

He should be slow and focused on getting headshots. Not this weird spam character who can spam while walking fullspeed. He slows down A LOT when charging arrow, if anyone played him in FFA hed get dunked on by mcree and tracer because their TTK is way faster than slow hanzo releasing clicks.

Thru all current changes, i still play him but it is not the same man. Not the same at all. It is WAY too easy to get undeserved hitregs and headshots now.

People dont even realize how Op sonic arrow is.

3 Likes

But tripple bounce :joy: I need to get my salt quota from plebs.

3 Likes

His rate of fire is too slow to hit another shot before the target has gotten to cover or gotten healed. Other DPS do not have this issue. Sure, Hanzo has Storm Arrows that he can use to follow up a headshot — but again, that’s only every 8 seconds. Cassidy can do this with just his primary fire and much faster. Both heroes are primary fire focused DPS. It would be reasonable if Hanzo shot twice faster, but he doesn’t.

Most heroes need an extra shot to kill a target after the HP changes. However, for them that’s a difference of a fraction of a second. For Hanzo, that’s a difference several times that.
If it was to be broken down to how much damage a DPS can do per 10 minutes, it would have been infinitely more reasonable to buff Hanzo’s primary damage to 125 and reduce his rate of fire.

《Symmetra is FURIOUSLY typing…》

2 Likes

The first is about as likely to help as it is to hurt him.

The second outright butchers Storm Arrow.

The alternate option is about as likely to do the same as the first.

What they need to do is either fully rework him into a sniper or into a spammer/duelist.

The current problem is that primary fire is way too weak, while Storm Arrow is too strong. There really wasn’t a reason for Hanzo to be able to burst tanks so well if he could one-shot. And let’s face it, good Hanzo players would be able to adjust to weaker Storm Arrows so long as we had the one-shot and it’d actually be fun to play the hero (without Mercy), unlike now.

How about this.

HANZO:
Primary Arrow: 90 damage bodyshot, 3x headshot modifier for 270 damage
Storm Arrow: 50 damage bodyshot, 3x headshot modifier for 150 damage

1 Like

I like the idea of rewarding the headshots and making the bodyshots (poor crit accuracy) more punishing. I would also throw in a nerf for Storm Arrow cooldown. Maybe also a Sonic duration or cooldown nerf.

But what do you think of the projectile size? Reduce it back to pre-S9, or not all the way?

Not really sure.

Tbh, I’m a big fan of the “try something big, and then if it breaks, see where it breaks, and fix that rapidly with tweaks”.

So for now, leave that in.

Actually a fantastic suggestion.
Wish the devs could see and try it out.

TBH, as much as people gimme crap about hating on specific heroes, my bottomline is “Get more players”.

If we can resolve the issues with a controversial character to make both sides happy, then I’m all for that.


For example, I’m am violently against the idea of getting rid of 5v5 Role Queue.

But if they wanna replace Open Queue with 6v6 Open Queue (with or without Role Limits), I’m all for that.

2 Likes

Honestly with you on this. I don’t care if it’s 5v5 or 6v6 so long as I have fun, and I have had tremendous fun playing 5v5 up until S9 (simply because of Hanzo’s state). I’d never complain about 5v5 if I enjoyed my hero.

I’d honestly spam your idea if I was on X, but I’m not really into social media…

TBH, it’s a decent idea, but not sure if I like it, but if I wanted to really get it out there, I’d probably spam Arrge and Samito about it.