give him a short window of invinvibility during transformation
bastion in sentry mode is a sitting duck anyways. theres no reason for him to be as tanky, since in a mediocre team there will ALWAYS be a shield in fron of him. the opposing team has to work around the shield, and thats hard enough. they shouldnt also have to fight against an armored 300HP beast after that. thats my main problem playing against bastion.
turret mode without a barrier is wasted in most cases anyways, no need for the extra health.
He may have a tank hitbox, and needs Tank hp, but that’s because unlike all the tanks and dps, he cannot move when dealing the best damage he is capable of.
(Which arguably is currently not as good as staying in recon… sadly)
So he needs to be arguably more tank-y than most tanks, when in Sentry Mode to even survive.
And yes, he is a dps. so he needs quite the considerable damage output, for the downside of not being able to move.
Though the reason for pulling his spread in tighter is to reward aim.
The better aim you’ve got, the more damage… and the more you look at heads the more the enemy dies.
Removing bunker will do almost nothing to ladder. Focusing your attention on forming other metas, then bringing them to community attention, is a better move. Especially if they’re easy to play.
Bunker’s been a thing for a long time, Baptiste just augmented it to the point of viable with coordination. There are many combinations waiting to be practiced and augmented with the characters that already exist.
Fair enough. I like a lot of what you suggested. I’m just worried that making him too tanky in addition to adding to much extra firepower would be bad. He might be okay on his own but since he’s not a normal hero (in sentry anyway)
I don’t think he should play like one.
Making him more survivable could be a balance struggle because things like bunker exist. He’s fine on his own but would he become too oppressive when paired into bunker? Granted right now he’s kinda squishy. Idk. I feel like a headshot multiplier could be okay but if his spread gets too tight he won’t feel like Bastion anymore.
Actually his damage feels okay to me right now. Especially with all the damage amp abilities that he can receive. Maybe making his survivability would be better.
What if Bastion got a new type of shielding hit points similar to Hammond, but with kind of the opposite effect? For example he has 300 total hit points right now I think?
Maybe add 100 shield points on top of that, but make it so that when he is within a certain proximity to barriers his shields go down. That way he has better survivability on his own but won’t be anymore oppressive in bunker comps?