I know the OW dev interns dont read these forums unless they are on the ranked page; but i thought i would give it a shot anyways.
Just two heroes from the first OW, for example, Bastion and McCree (or Cassidy for the overly sensitive). Playing the last “Classic Mode,” I noticed that McCree’s stun had a huge impact on some if not most of my games, especially dealing with annoying tracers and sombras. Bastion being in turret mode all the time was fun as hell, especially on payload maps with a shield and pocket heals.
Remind me again why the heck they took those abilities away and reworked them? I mean, I kind of get bastion being a glass cannon and all, but was the the point to begin with? Now, he’s just paper mache with the random 5sec dps boost. And dont even get me started on that foam bat stun bomb McCree has now…
Oh, and because I know this will trigger alot of people and I live for it; if Sojourn can have 45 ammo, why can S76? They are essentially the same hero. I feel like i just barely finish off a player before his reload and it kind of sucks sometimes. Could you imagine a S76 with 45 ammo though, with his dps? Oh how fun that would be! 
OW2 more orienteted to competetive game instead of fun. And I can’t disagree that I like it. It feels more healthy. Cause Cassidy’s old flashbang meaned free kill if you was catched. Also, sitting in turret all time, I don’t think that is interesting.
But I agree that devs should revert Bastion’s rework except turret form. Even with “OP” repair Bastion did have average survivability, now without it or at least until it earns perk Bastion is one of the lowest survavibility hero.
In days of OW1 most “masters” said that Tank ult is pretty niche, so devs made decision give him worse ultimate. Just no way, artillery is worst ultimate in the game.
So, I suggest, return self-repair as usual ability, move grenade to major perk, turn grenade perk to repair one (like automatic reload while repairing), return old ultimate, but duration is 6 seconds and damage is 255.
That is all I want. Oh, also, return Illari old 25-75 dmg. But for some reason, killing per 3 bodyshots allowed for Ana (1.8 seconds), but isn’t allowed for Illari with 3 bodyshots (would be 2.7 seconds) or 2 critshots (would be 1.8 seconds). I guess, devs have a obvious favourite heroes if we are talking about balance
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I agree, revert Doomfist back to dps please.
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Because flashbang was an unmissable free value ability that was a near 1 second long stun. And the game needed less stuns in the game.
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Because they were busted
Because Sojourn is overpowered and should have WAY less of literally everything. Imagine using Sojourn as an excuse to buff other heroes.
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