Let’s be honest. This would almost certainly hard-counter GOATS. Around the time Brig was first introduced, GOATS had very little prominence, despite Brig being at her most OP state. This is because Grav/Dragon was much more dominant, and we were at the tail end of Moth meta.
I’m not saying Grav/Dragon should come back in full. The nerf to Graviton’s radial range was a good nerf, as now it requires your enemies to be much closer together (perfect against GOATS). I think they should have keeped Damage Boost the way it was in relation to Dragons while going with the nerf to Grav.
Grav/Dragon was definitely OP, but it was also overnerfed. It could have had a place in the meta without being too dominant.
Every meta is boring and stale, that’s how metas work, it’s more about which is the least boring and stale.
I personally don’t have much of a horse in this race, but the suggestion seems like it could actually deal with GOATs, which is kinda the big question right now.
Why do you people overreact and not think critically what is said?
I thought I made it clear that Grav/Dragon shouldn’t come back in the form that it was before. The range of Graviton as it is right now, would make it much harder to land. All I’m asking to return is the Damage Boost being applicable to Dragons.
And like you said, it would be most effective as a counter to GOATs, aka the comp that sticks to each other like suppermassive particles already. So in the proposed state, it’s entirely possible other comps would do fine against Grav-Dragon, meaning - gasp - we might actually see a rotation of multiple possible comps depending on what the enemy runs!
Sorry, I should have worded it better. I mean uninteractive. All metas get stale, but grav/dragon mostly requires zarya and hanzo to be good enough to combine ults. And GOATs is (basically) w m1 as hard as you can to get to point.
And Dive is just be the first to rush the enemy healers.
And Deathball is just be the first to bust the enemy barrier.
I’m not really seeing much difference in all these. There’s pretty much always a singular objective that acts as a win condition for the team fight.
If you really think that dive and GOATs are on the same level of play we have some seriously fundamental disagreements. Dive at least requires the whole team to be communicating to find the healers, go at the same time, and say when to just get out. There is a reason you only saw dive in top tier play and GOATs in your everyday plat games.
I can’t remember for the life of me, but what was the other DPS that was ran with Grav/Dragon? Was it Widow to make double-sniper? Or was it triple-tank with D.Va?
Yes, where no one wants to play tank but somehow there are 6 tanks in every game.
I’m not talking about coordination requirements. I’m talking about objectives. You pointed out how GOATs and Grav-Dragon have singular objectives. I pointed out that every comp has a singular objective, because having more than that introduces more room for error, more things to focus on. Every comp’s strategy is one-dimensional because simple strategies are the easiest to implement consistently and the least error-prone.
Also, you’re in highly subjective territory here. I’d like to see a poll on what the most enjoyable meta was. The loudest don’t represent the majority. Literally every meta has been called the worst meta ever.
this is a terrible suggestion. you’re literally asking to bring back an uncounterable scenario where the best counterplay was to lose the fight as fast as possible and come back to win with your own gravdragon.
Boosted dragons was a BUG that got overlooked because nobody abused it until Hanzo got buffed to relevancy.
I don’t remember there being a singular objective during Moth. I would say that came down to a few different things. Kill the Mercy first, or kill anyone first and make sure Mercy doesn’t Rez.
It was also a very flexible meta outside of picking Mercy. It came down to who had the better Mercy and nothing else. Ironically, despite it’s flexibility, it’s my most hated meta. I hated it even more than Goats.