Revert hero balance back to where it was before Goats

This is extremely interesting of you to say, especially after forcing the entire playerbase to not only choose which role they’re going to play PRIOR to knowing what map they’re playing on, but also then locking them into that role, no matter how the team is performing. And then there’s the even deeper point where you effectively reduced the team composition possibilities by an astronomical exponent.

You could have just said, “any meta is ultimately dictated by the OWL teams and sponsors, where the sponsor money ultimately dictates massive changes to the game overall.” That would have been more believable, because the playerbase has FAR less control over meta decisions now than before.

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Wait, Junkrat was buffed? Which extent does “buff” applies?

Gotta explain me literally, all I remember are actual gameplay changes that ultimately led to change full gameplay and cattered every way u could play him into almost none.

The only “buff” I have nearby in my head is the double-mines introduction, aside the speed increase of the grenades which ultimately led to be not much of a buff, more countered by nerfs than anything. We had extra damage at the cost of bounces, which is like a buff and a nerf that were much more of a net nerf overall and a decrease of playability/playstyle.

Are we expecting anything for Junkrat in a near future or is that out of the question? I almost have no reason to go back to Junkrat when we have other heroes that are better than him in every aspects.

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I think he means the damage buff to 130 dmg per shot. But i think they nerfed his bounce in the same patch.

Well ye, literally what I meant, if we had a buff, the nerf was bigger and led to no impact for the said buff.

“Junkrat buffs” is debatable tbh.

Dont worry as a Sombra player I’m well aware of blizzard “buffs” in the past. I can relate.

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Josh,

This isn’t meant to be an attack on anyone or the company itself. It is a Great game, fun content. But the NEW Format feels VERY restricted to me. Maybe others enjoy it. I personally have found it has driven my inspiration for the game, down.

The original migration from Team Fortress 2 was because of this game. You sold us a better system, a better performance platform. Rules that are universal and not just to one server owner’s pallet. The heroes are exciting and the mechanics to the game were always adventurous. Nothing short of anything but pure excellence.

Okay, the match maker is the only thing I really wasn’t pleased with, and I did voice my opinion on core game engine performance. But 2-2-2 feels VERY extremely “stale” and narrow. The que times are bad. I played WoW from Burning Crusade and well into Cata and kept my Membership up mostly.

Im going to put it as best as I can. I am NOT inspired anymore. The hero’s stories feel more “out of touch” because of 2-2-2. What makes for a good story and the Blizzard story is forging friendships on the battlefield DURING the heat of battle. The flexibility to swap was exactly that. It made that bonding moment in the game very unique.

Then when we had the Smurff problem. Where the match maker allowed players well outside of that threshold. It began to cut that off. Less people were adding players in.

This example, I’d say that, this is WHY WoW Classic is taking such a liking again. Because the original WoW content forged the company into that reputation which no other game MFG had and still cannot achieve.

It is WHY Blizzcon was such a HUGE success. Because we had that.

I too, felt that Mercy 2.0 really stripped that away too. We took away bonds that made us a community.

I stress a revert on some decisions. Not because it makes one type of game mechanic better or worse. But because unification of the community is what keeps us together.

Hey, its your game and story to tell. I am just telling you the happiest moments of my life on Blizzard content.

Thank you for YOUR hard work and dedication to the community.

Thanks!

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You seriously think that way? I don’t think they are inflated all that much, and I think they aren’t forgetting this. The double shield isn’t all that meta in gold plat, often played but others are still played regularly too, one sigma, zarya is not rare. One rein zarya not rare, one Orisa zarya not rare, last one I don’t know why though. Double shield isn’t played that often and he talked about avg, so it was op, you can see that that zarya is in every of these meta in gold and part right now. Sym was played cause she was and is to this date, as the patch isn’t live, op.

They are not really nerfs, they just changed the bullet drop after first wall hit, and that was totally needed and long overdue. It also nearly isn’t a nerf, I kill more around corners now than earlier. The dmg is a net buff.

Well of course i could be wrong though, but i think there is no denying that this current meta is favoring her damage ramp up beam heavily.

Well it’s the highest skill wya to play the game, requires the most game sense, most coordination, every role can carry, no one is hard countered. Dive is about protecting your team always. It requires tanks to know where everyone is always, because they can get there in time to help. Every hero is squishy, every hero is fun (with Ana lucio dive at least). Most of the dps are viable. The only real loser in dive meta is like, rein zar.

No actually you can deny that. The only thing it’s favoring is the reload time, the bug fix made ramp up already a lot easier.

The bug fix didnt impact ramp up on barriers. Sigma adds to saver opportunities for Symm to charge.

If you would Know it did :smirk:

How would the ramp up on barriers change? Unless for some reason someone tried to shake the beam on a static barrier and missed it before?

You missed it a lot on targets, I rarely charge it up directly on Shields and more often do that on heroes

Thats not the point. You just said it impact its ramp up on barriers.

No, I did say it impacts the ramp up, the barrier is your thing :joy:

And thank you for talking on the fourms. I know not everything on here is exactly, friendly, but the community does really appreciate the community.

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If you would Know it did :smirk:

As said, you assumed I talk about ramp up barrier, I didn’t. And even this changed a little