Revert Freja's dash buff

3.5 seconds is far too little of a cooldown for a horizontal dash that gives her a secondary fire reset.

Or if you’re going to enable this character to spam her secondary fire and be so evasive so often, then nerf the damage and/or travel speed of her secondary fire. Or increase how long it takes her to actually prep the shot.

Hero is beyond annoying to deal with.

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Personally I think she should just have 1 dash and the other unlocked through the perk. Unsure why they thought it necessary for her to have 2 presses on spawn. The cooldown is extremely short anyway

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Ok, so another annoying hero—but then why are people already calling for nerfs again? Haven’t you learned anything from the Sombra situation?

Let’s take a closer look.

Freja’s alt-fire deals 130 damage, which is just barely enough to kill 250 HP heroes with 2 shots. And the damage is spread over 1 second, meaning you can still be healed. That alone is already a big drawback.

Freja’s primary fire does 30 damage, which is honestly pretty bad for a DPS hero—so the hero is clearly designed to combine primary and alt-fire, rather than using them in different situations like other heroes do.

Freja’s dash is really just a movement ability without damage immunity or reduction, unlike, for example, Cassidy’s. The reload of the alt-fire allows Freja to deal really high burst damage for a brief moment, but even that doesn’t guarantee a kill since the damage is still spread over 1 second. Both healing and defensive abilities can easily prevent the kill!

Freja doesn’t feel overpowered at all. Hanzo is still stronger, and Sojourn is way more lethal!

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First, you can’t judge the damage without considering the fire rate, otherwise you can say soldier has really bad damage. Her primary dps is 144, not high, but also not low for dps hero.

Also, her current optimal loop isn’t to combine primary and secondary, but to use her dash to quickly fire secondary.

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I love how in all of these scenarios defending Freja people like to pretend Supports are always head on a swivel at all times just waiting to hear the sound of a freja stick.

Reality is that it doesnt matter, she needs to lose the 2 shot body shot. Its cringe and its disgusting.

I despise Freja already because Blizzard has shown they havent learned at all from their failures with Sojourn. The failures of putting all of a characters eggs in the basket of a single ability, and how when its aimed especially at high burst aim “heavy” abilities, it leads to just another freak on the roster that will ruin high elo just to barely be viable in pisslo.

Frejas design is garbage. Theres nothing to buff on the hero for terrible players that wont drastically make high elo Freja a bigger issue, and her explosive bolts being a “skill shot” doesnt really matter in high elo because just about any high elo DPS player can hit 2 bodyshots. It isnt difficult to do, its not special up here, and positioning in high elo straight up means you straight up cant always expect your healer to be there for you, a lot of high elo is about having the self sufficiency to not constantly soak up your healers resources.

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I kinda lold, I get your point and I agree with most of it.
But cmon hanzo is nowhere near the power level of any decent hero right now :joy::joy::joy:

Vote 4 hanzo buffs :tada:

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Possibly worded a bit poorly. I actually meant Hanzo’s primary fire compared to Freja’s alternate fire. When you compare the two, Hanzo is clearly stronger — he can land one-shots and has Freja’s alt fire damage built in as instant burst by default!

So to summarize, your demand is basically that Freja shouldn’t be allowed to kill anyone and that everything you’re not currently playing has to be bad. Got it. One-shots are too strong, so they turned it into two shots — and now you’re crying about that too. Seems like there’s just no way to make you happy.

Just something for you to think about: you could also play heroes that can cleanse themselves. Just a tip, in case you hadn’t thought of that yourself!

Hey I like that strategy of yours, to ignore anything I said and instead pretend my argument is something I never said! Its a good one.

But just as a thought experiment how about you engage with MY argument and not the bogus BS garbage you pulled out of your colon hm?

Its almost like I didnt say 2 shots are bad, I said she had to lose the 2 shot BODY shot. Mind you I MUCH prefer life in pre season 9 where Cree and Ashe killed with 1H1B!

Wouldnt it be just crazy if we maybe expected this hero to do something to earn her kills? The character would be a lot more balanced for high elo if they had to land a 1H1B to exceed 250 damage, and dare I say it would even be better for tanks if her body shots had less damage so we dont just have a explosive bolt tank spammer!

But oh wait we do this and suddenly she loses all viability in piss lo because this character has legitimately nothing else going for her except for explosive bolts, since her only two abilities serve to empower her explosive bolts and her primary is garbage for anything but tank spamming!

They designed a bad hero, Im calling them on it.

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Not considering the fact that her cooldowns are extraordinarily low, and that her cooldowns (esprcially with perks) are intimately tied to her damage output.

Freja got the dash reset buff since her win rate was apparently not high enough. We’ll probably be seeing more adjustments as she provides more play time data.

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No he isnt. He’s still the worst dps in the game

I would respond to your arguments if you didn’t ignore half the facts. Her damage is still delayed by one second, and her primary fire is so weak that people often forget it even exists.

The fact that her damage is delayed and can simply be healed—especially by AoE healing—is already a massive drawback. Sometimes you need to hit three shots once that happens, and she’s still using a projectile weapon, unlike your laughable comparison heroes like Cass or Ashe, who have hitscan.

So to me, everything you’ve said so far falls into the category of “I’m complaining because I can’t play properly.”
Freja is a glass cannon.

Tracer, Doom, D.Va. Cough cough cough.

D.VA isn’t nearly as problematic as you’re ttying to insinuate here.

Doomfist is also a problem that I would love to see addressed.

And Tracer, while annoying, does not have the samr burst potential that Freja does. While her damage outout can be very high, and enabled by her dashes (to close distance), it is inconsistent to pull that off compared to Freja. Freja’s dashes reset a high-burst projectile with no fall-off damage that can be used at long range several times in very short instances.

3.5 second cooldown is not long enough.

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Why? Do you not like Phara-lite, bursting you down from above? Weird, but ok.

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I peaked top 250 last season and ended top 380 after 500 games, and am still GM 5. Part of the best 500 DPS players in the region but nah man skill diff youre right.

I ignore no facts, you just like to look at your pristine mental image of gameplay where everything happens in a vacuum and is scripted to perfection!

But instead yet again here you are ignoring my actual arguments so much so that you try to bring up the fact that her primary is terrible as some argument against me LIKE I DIDNT LITERALLY TALK ABOUT HOW HER PRIMARY IS PART OF WHY HER DESIGN IS GARBAGE for being so entirely useless for anything other than spamming tanks! Its almost like my argument for why Freja is a terrible design has something to do with how her kit suffers just to empower explosive bolts as much as possible!

And dear god all of you people love focusing on that delay and pretend its impact on her lethality is some MASSIVE downside when the reality is its a minor inconvenience. Not only does it require supports to be constantly head on a swivel just for the mere sound of someone being stuck. Overwatch isnt played like 6v6 anymore with everyone all nicely huddled up in the view of the supports at all times, especially on defense MANY angles are taken at a time, its not that its impossible for a support to heal through 2 Freja sticks, its just unreasonable to constantly expect it.

Not to mention who cares if she does have her damage healed, it still puts someone down to 1hp and forces them out of the fight and soaks healer attention while Freja realistically loses nothing. Her cooldowns are meaningless, the hero has no real downtime, she doesnt lose anything for going for the double stick except for 3.5 seconds worth of waiting, even her longer cooldown in her updraft doesnt matter if she uses it.

And again for the 3rd time with you, I reiterate that much of why her design is terrible is because they put all of the eggs entirely into the gimmicky basket of explosive bolts, and left her NOTHING else to help the balance team adjust her power levels for different ranks, its the largest part of why I hate her so much.

Give her the nerfs she needs to not be overbearing in high elo and she will be without fail nerfed out of existence for low elo, and theres nothing they can give to her to address poor low elo performance without once again making her over bearing for high elo.

Why? Because her entire character is explosive bolts. She has nothing else. Her abilities only exist for the sake of explosive bolts and her primary is pointless.

Almost like this mirrors the Soj well huh? Whats that? Me using actual related comparisons to support my arguments instead of being braindead and saying “erm skill diff”?

Lets repeat the history of Sojourn as a character, who started off way too strong in high elo, one tapping everyone with rail, so Blizzard pivots and nerfs her rail down hard and instead puts power into her primary since players thought it was pretty useless and served to only empower the rail. Go figure from there that she drops off the face of the Earth into obscurity until the rail gets buffed back and lo’ and behold she returns to yet again be a high elo menace!

Crazy mirrors to Freja here I must say, having no real reliable primary fire or anything else to buff on the hero except for her alt fire which lands her as solidly useless for most elos, but should you buff it so she isnt and suddenly she terrorizes any rank where people have hands!

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Just a note, her explosive arrow can still headshot. It does 130 with 40 of it being the arrow hit, so a headshot makes it do 170 damage total.

It can be quite the tank shredder that way

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As a Freja main, I agree entirely that they should revert the dash cooldown. It was perfectly fine the way it was. Making her more appealing to spammers is gross. I knew they would end up doing something unnecessary like this :skull:

I think it’s OK if we keep the Updraft cooldown buff though right? That one I can understand

Her primary fire isn’t bad, at all.

Cassidy’s Roll isn’t as frequent, or as multi-directional.

That’s actually pretty competitive with most automatic-fire heroes. It’s actually higher than Sojourn’s damage per second, along with Genji’s.

Both are actually quite viable.

The two-shot body shot requires a cooldown. That cooldown pairs well with all other damage over time scaling. It’s actually a bit on the low side, but her primary fire seems to make up for that.

Sojourn doesn’t work like this, Freja doesn’t work like this. The only characters that rely heavily on singular abilities, is Widowmaker, Winston and Doomfist.

This is false.

The two really can’t be compared; as they don’t really operate on the same approach. At best, you can take her Take Aim against his Storm Arrows and figure the canceling of Quick Dashes and total up the damage to cooldown ratios (and they’ll be pretty even). But Hanzo is going to stick to mid-to-long range while Freja works best at mid-to-short range.

Point and shoot consecutive shots is not enough to earn a kill?

Take Aim
Hit
1 second passes
130 damage

Take Aim
Hit
1 second passes
130 damage.

That’s about four seconds; which is the typical TTK that Blizzard likes to sit at.

Or we can do it this way… the Soldier/Sojourn loop

Primary fire,
5 shots (1 second)
Take Aim
Hit
1 second later
130 damage.

Averages about 2 to 3 seconds.

Wanna to go even faster? Use a cooldown.

Tanks that can’t learn how to use their defensive abilities against burst damage, aren’t good Tanks. Obviously, there should be tutorials to teach this stuff, but it is fairly easy for a lot of Tanks to minimize the damage they take from Freja.

No, they improve her mobility to take angles and fire shots at unexpected (or expected, depending on your experience) angles.

Only one of them affects her cooldowns, and it doesn’t hold a candle to her refill her primary fire ammo.

He’s not, but he’s not in a great position, either way.

No, it is not. Her primary fire is really good.

This is false.

I’m actually fine with the 4 to 5 second cooldown on her Quick Dashes, as well.

Updraft, I’m not too sure yet. Maybe keep it, maybe not.