Revert DPS passive or add two tanks now!

Playing as tank with DPS passive buff, is absurdly annoying both tanks on both teams get intantly melted by few clicks. The person who suggested this change have a brain? Or at least play the game?

If you will not revert then add two tanks. At least one can survive

6 Likes

Don’t even bother playing Tank on this patch.

Make your opinion known using the Role Select screen. People are already starting to ask why no-one is playing Tank. The DPS passive is the problem.

A lack of Tank players will force a balance change.

3 Likes

That is the problem, i cant queue even for sup, because time is > 5 min to find an match. Matchmaking only find matches in tank queue. Even in stadium this DPS melting machine is applied, breaks entire game.

The first problem, add healing reduction to DPS just spamming damage in enemies, this don’t make any sense, they should put an throttle in this, like with X shoots taken ONLY NOW start this DPS passive and don’t stack with others.

Sups cant make tanks alive because this passive (and are not their fault) and tanks get melted every respawn by few clicks from enemy team. But always DPS role receive these insane buffs that nobody asked for.

3 Likes

DPS passive needs to be nerfed, 30% is an absolute joke, tanks and supports explode in seconds, spoiled dps…

5 Likes

I still don’t understand why DPS role is the ONLY role buffed in overwatch, even from Overwatch 1 and now in Overwatch 2 Too.

See also in stadium… Freja kit is aburdly OP flying almost infinite. While Sigma kit is trash, many useless items.

1 Like

It’s the spoiled role again, look at the Gi Joe collaboration, all DPS, only 1 tank (and ironically, he used to be a DPS on OW1, Doomfist).

3 Likes

The work-around for DPS passive is entire team hide behind an shield, OH I FORGOT shields in Overwatch 2 also break with few clicks from DPS role. And now people can ban shield heroes in ranked. And many tanks don’t have shields.


Another bizarre thing… Cassidy has item to add flashbang that can stun everyone and cancel even Rein’s dash.

But BRIGITTE CANT HAVE SHIELD BASH STUN TOO. This game don’t make sense. So sups cant have CC but DPS can?

Lucio received nerf on boop, because DPS was dying near map edges…

3 Likes

More reasons to play 6v6

1 Like

There is a mode with 2 ranks. You can play it right now.

Go nerf your top 3 supports then we can remove the DPS passive
Matter of fact get rid of S9 entirely

1 Like

You already can play that, just select 6v6.

It’s too bad that 6v6 also has the garbage can 5v5 passives and balance changes lol.

Still significantly less of a dumpster fire than 5v5

4 Likes

Uhh the DPS passive is still 15% on Tanks

The 30% is on other DPS and Support heroes

3 Likes

Yes please. Many support players would love to get burst heal abilities and raw hps nerfed. That way the ones who most need nerfs will get nerfs, abd heroes who’se healing was fine before season 9 can go back to that or a slightly lower number.

(Give mercy her ow1 release 50 hps back :sob: 42hps is too low)

1 Like

I mean

Healing is generally lower; or on par with that it was like in OW1

The real problem with the DPS passive is that the underlying issue is like 5 burst DPS that ignore healing and every other DPS is so impacted by healing that they can’t be played. Sojourn, Freja, Ashe, Cassidy, and Tracer are basically running the game right now because they deal so much damage so quickly that healing is irrelevant. Their solution is to make the DPS passive stronger to try and bridge the gap between the top and the bottom, but it really just makes the better heroes stronger and the worse heroes gain nothing.

Symmetra isn’t going to get enough value out of a 30% heal reduction on a 100 damage orb to neutralize Sojourn firing a single 240 damage railgun headshot.

2 Likes

And ow1 had more people to share those resources between and to shoot your team.
Not to mention the lack of health regen passives. Supports had to use their own cooldowns on themselves and each other much more frequently than they do now.

Those 2 changes inched us into the “too much healing” issue.

The dps passive as a solution to “too much healing” also tends to not work very well if the devs keep buffing support healing in the same patches as they buff the dps passive in.

Moira is famously one of the “too muxh healing” supports. She would have still reached 90hps through the 30% passive with ability usage with 70hps spray. There was no need to buff her AOE spray to 80hps while some heroes who are supposed to be “healers” are scraping by on 42 and 37 hps through that 30% passive. With no abilities in the base kit to reach higher numbers with.

1 Like

The devs just need to cut their losses and revert the hp, hps, dmg and passive changes from season 9 onwards, and just nerf the high hps and burst heal supports.

A lot of problems would disappear with that, and afterwards the devs can think of if they want a smaller anti-heal passive in play or if they will nerf tank sustain abilities as well.

2 Likes

It’s just unlikely to happen. I’ll be surprised if they ever walk back those changes, especially now that it’s been like 8 seasons. It could have been more successful if they had stuck to their guns about smoothing out time to kill and having a longer time to kill in general, but they immediately added a ton of burst kills back into the game that are now EASIER to land than they were prior to season 9. Balancing since then has basically done nothing but negate the stated purpose of the changes in the first place.

1 Like