Leavers are the bane of quickplay and it’s never fun having to deal with them. Whether it’s when they leave 10 seconds before the end of a game which cause someone to join just to see “Defeat”, or they simply can’t deal with the current game they’re playing. I have thought of something that might deter some players to leave their games prematurely and I call it the “Reverse priority queue”. Basically, you get put at the bottom of the queue until your “debuff” runs out or no one bumped you. This debuff would last X amount of time depending on how many times do you leave games to simply rejoin another one. Shutting down the game would still generate the debuff preventing the abuse from just restarting the game completely. Of course people with multiple accounts would be able to circumvent this but I feel that it’s a minority and it would still force them to relog on that account.
Please keep the thread civilised as I’m only trying to find a way to make everyone’s gaming experience more enjoyable and less frustrating.
If you backfill and leave it shouldn’t count against you HOWEVER if you stay you should:
Get a temporary pause in your endorsement decay, say 6 hours.
Get double exp if you stay till the end. If you backfill into less than 30 seconds left you get triple the exp of what the leaver would have got.
Reason I say don’t punish if you backfill and leave, you didn’t ask to backfill. Also you can get backfilled several games in a row. I’ve have 4 times in a row for my first 4 games of the night. I just exited the game and said screw this.
I’ve always pushed for a system that forces leavers into a backfill queue. If you leave and requeue before the game you left ends then you are put into a backfill queue. You must complete the match till the end to remove the forced backfill queue.
I could agree with a harsher leaving penalty in QP if the matchmaker wasn’t so awful. Until they fix that, then I think the current penalties are fine - maybe even too harsh.
When they fix the terrible matchmaking, and take care of the cesspool of throwers, toxic players, and smurfs, then you can talk about people leaving. Maybe they wouldn’t leave if the game was ever actually improved instead of getting worse consistently.
I’d say link it to IP’s. That way people would at least have to change their VPN… and really at that point it keeps them from requeing for at least 5 mins.
Competitive mode is virtually all that I play, and it already has buit-in penalties for leavers.
As far as Quick Play and other non-competitive modes go, I don’t think that queue times are an actual issue. I do think that QP leavers should suffer a 5 minute penalty, and my thinking goes this way. I think there are perfectly valid reasons to leave a QP, to wit:
Pizza just showed up.
Your baby is on fire.
Your friends just showed up online and want you to join them in Group.
I legit think that it’s fine if you want to leave a QP game to get your pizza, or douse your baby with some water, or even if it is just because your friends just showed up online and want you in their Group.
5 minutes seems long enough to get the pizza and tip the delivery guy. OK you didnt plan things perfectly, no harm no foul.
5 minutes seems long enough to deal with your on-fire baby (or whatever the emergency is), and if you need longer to deal with the RL emergency, go do that.
And if you were just fooling around in QP waiting for your homies to show up online, I think that’s fine as well. The 5 minute penalty wouldn’t extend to your group leader so go for it.
IMO Blizzard should have separate out compulsive leavers (those who leave games frequently) from normal games but games only filled with their own kind. Keep them from repeatedly ruining other players’ matches.
Then set a requirement that they must complete a number of games under such conditions before they lose penalities and are allowed back into non-leavers’ games.
It reminds me of the deserter system from some of Hi-Rez studios games (albeit a lot more harsher.). It essentially banned you from playing the game for a set period of time that worsened with each offense. It was badly tuned though, being really extreme really quickly. One time, I disconnected from a Smite game cause my internet went down (thanks, Comcast) and got a 7-day ban. So, probably not as extreme, but it might be scaled like this?
Low Priority <<< << < Neutral > >> >>> High Priority
Almost like a scale, that measured your priority.
The only problem is the same one with any leaver punishments. Because internet disconnections are a thing (like the one I had in Smite), it would end up being more hurtful then helpful, since OW can’t tell the difference between intentionally leaving and disconnecting from sever issues or internet problems. It would be a little unfair. The only way this could probably be implemented is if they can somehow make the game tell the difference between a leaver and a disconnection.
Although, I would like to punish the leavers more, it can’t happen until we fix that conundrum first.
Too harsh?? The XP penalty is like a complete mockery of a punishment. People care about it so little that it’s basically a funny joke to them. I wouldn’t be surprised if there are swaths of people who purposely leave their games early just to see how quickly they can get penalized as a fun game.
Im sure as hell i anit gonna sit in paris, HLC is bearable, but paris Oh my god how ugly and aweful that map is, id rather eat a bucket of glass shards with coleslaw on top than play 1 round of that, the dreadful musi- oh my god…
Highest Priority. Priority Pass.
Mid. Backfillers.
Regular people.
Leaving after a threshold.
I think people leaving after a threshold are fine. If you leave several games in a row its systemic of a larger issue be it a person who routinely has bad connections and ideally shouldn’t be on the servers at all or people with malicious or bad habits.
Overwatch for Quick play I feel has been a bit too lenient on how many games you can get away with without penalty. Though it might be because I only just instant leave control maps except for a few. Paladins is far too punishing where they or used to punish people with a 30min ban that included no training mode access.
As much as I like this idea, you know darn well Blizz would mess it up by having it to where if you leave as soon as it says defeat/victory you are considered a leaver and get punished for it. Like you’d have to watch the POG or make it to the cards before you’re safe, and even then it’d mess up and punish you despite waiting. Blizz isn’t good at making systems like these.