Return Armor Pack With 3 Charges + Cooldown

Do we prefer Overload to 3 Armor Packs? How would the room feel?

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I’ll take extra armor any day of the week…but wouldn’t removing overload make torb less effective DPS wise?

I mean yeah armor ooo you survive longer but overload you (torb) finish the fight faster possibly preventing the need for the armor

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We complain that things take too long to die. I don’t think we need armor packs back.

Overload is basically a normalized version of the old Molten Core mechanic with the level 3 turret and the sped up Torbjorn during Molten Core. While it does improve his survivability, the fire rate increase isn’t too dramatic unless you can consecutively hit targets with it, or try killing a Tank with it.

The ability causes problems, and even when they moved the ability to Brigitte, it still caused problems.

And that problem is Tracer with an extra 50 HP.

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torbjon was ruined in ow2, he has never been a good pick, his turret is useless, and thats so good, he was a problem in ow1, he needs a rework

armor pack was never a problem with brigitte, when they removed that she became useless

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The turret feels so crappy now a days i wouldnt mind removing it in favor of giving armor packs again on a CD and keeping overload. Make the turret his ult lol.

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Overload was always part of the lame soldierfication of every dps. Torb should have never been reworked in the first place. His old version is a unique play type in OW that was completely lost to make it easier for the devs.

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Nooo it definitely was problematic lol

Any abilities that increase a heroes hp outside of ultimates have been proven to break the game

A tracer with the ability to get a +75hp from an armor pack rn would be entirely broken

JQ shout was nerfed before launch because crazily enough giving your entire team extra hp just wins fights by itself unless you mirror and counter shout the enemy Jq

How do you win a fight when the enemy all have +50-100hp more than you do?

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Idk. Armour packs were kind of busted in a 1v1. As it would give 225+ armour health if you threw them all out and picked them up 1 at a time. And thats of you dont get an additional charge mid fight for 300.

thats why is not a permanent increase, brigitte ability worked for just one second, she only give more hp to save someone from adeath, is not that different from kiriko suzu which actually breaks the game and makes it unfun for everyone, she neglects every ability and ultimate

Brig pack gave someone extra armor for like 3-5 seconds…

Honestly if they don’t want dive heroes with +50 hps they just need to reduce the range on hear heal packs to something like 15-20 meters, no reason for it to be 30m.

She’s supposed to be a defensive healer, short range fits.

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not at all

the game played just fine with armour packs

nothing broken whatsoever

why are you taking as assumed that fights in the game are always 1 on 1, and/or that the character without the armor pack otherwise has the same hp more or less than the armoured character if they did not have the armour pack?

They reduced packs by 5m and that already felt terrible so no thanks.

I’d rather they not change packs to give more hp and not make it so they have less range

Tbh as it is repair packs essentially do the same thing. After everyone got s9 changes tracer can’t be one shot by most things in the game anyway, the repair pack is effectively an extra 55 HP for 2 seconds or more with more packs, since it’ll heal chip damage she takes

And it’s even more effective the more hp someone already has since it’s harder to one shot them. A venture with inspire + pack healing is genuinely really hard to kill when they engage because they get the extra shield and also the hot from brig.

People didnt know how to play the game as well when armor packs were around. Same as when shield generator was a thing. People didnt know the potential of your team just having more hp than the enemy

If they existed today it would break the game having

250hp tracer, 325hp zenyatta, 375hp reaper. All sounds disgusting if you also dont have +75hp on yourself to match

Cus where it breaks the game is if the enemy team all have armor packs on and yours dont. Suddenly you have to deal with +75 armor on every enemy. That extra hp by itself is enough to win a team fight cus the amount of raw extra survivability the enemy have is too much if you also dont have +75 armor to match them

It change breakpoints so much that now even in a perfectly matched team, 1 team now has to hit more shots than the other to actually kill anything.

Which is why when JQ was broken in beta giving everyone +100 hp with shout, the only way to fight against that was to also run a JQ and counter shout so both teams had +100hp to make the fight neutral again. Otherwise you have 1 team fighting the other at a massive disadvantage if every player on the enemy team has +100hp health advantage over you. Its basically like having a mini sound barrier every fight

What you are failing to account for is the fact that armor packs are exceedingly limited by a resource. You can never start first fight with armor packs. You can only ever gain scrap AFTER players are dead and you have to be alive to go around picking them up and be near the place where players died. Later on they would add the mechanic to self generate scrap, but its still limiting.

That is INSANELY inefficient use of Torbjorn’s time and dramatically lowers the power output of an armor pack. You can situationally do stuff with it, but it ultimately why scrapped the mechanic on top fo overhealth being powerful. Unreliable and inconsistent power spikes.

Overload can’t be used for allies. Less peaks and troughs of power, but its a very consistent usage taht Torb can keep on his person at all times. One armor pack for himself every 10seconds instead of only a couple per entire team fights and the added benefit of giving him a power spike for damage output.