Retribution and it's One Man Army Players

I don’t get it.

Really, I don’t.
Why is it so hard for players,to work TOGETHER?

Why do people feel like they have to rush so far ahead,to trigger every possible enemy?

I’m really,really calm.
I have lots of patience, but Mercy be kind to me,these players are REALLY testing the extends of my patience.

This PVE Mission (same as uprising) is not, I repeat, NOT your typical PVP session;in which you rush ahead,die and come back 5 seconds later.

For the love of everything good - start.working.as.a.team.

Don’t jump around,like a rabbit trying to escape a wolf. Because that makes healing you a pain.

Don’t rush ahead,stick with your team. There’s only so much a healer can heal,in the short time.

Communicate. There is NO excuse playing those missions,without communicating.

My favorite is when they’re pushing ahead and there’s still an assassin up.

I hope everyone who goes Gladiator when everyone is on the drop ship and they die, making everyone get off the drop ship to save them and WE die, steps on a lego with salmonella on it.

We won. We did it. And we lose to a single player’s (usually dps) hubris.

I feel you both. Also the ability to not LISTEN to advice or tactics, is astonishing.

I’m reading so often here “this game dies”.
If it does - gee I wonder why?
Overwatch needs a system,that punishes this player behavior. Especially on time.limited.LORE.events.

I really enjoy the lore missions,but really,it’s get real tiring,if you can’t progress due to those players…