Sure, knocking Mercy away or Booping her away to stop the Res is good counterplay. I can give you that. But when Mercy moves out of range on her own, Res should NOT go on cooldown.
The reason why I say this is because this has been a problem in the game since forever with the bug/tech that was made into a feature:
If you are in Valk, and you use GA then try to Res, the momentum will slingshot you away from your target and then Res will go on cooldown. The problem is that Res is suppose to hinder your movement speed and it is the only âbrakesâ on GA.
Here is a clip of what Im talking about:
https://gfycat.com/snivelingdimpledhamadryad
The other problem is that this bug doesnât ALWAYS happen 100% of the time.
They either need to fix it so that Res is a type of âbrakeâ on GA in Valk so you can stop your speed and momentum to get clutch Resâs or make it so that when Mercy moves out of range from her own target, your ability doesnât go on one of the longest cooldowns in the game.
So someone should take skill to interrupt your braindead press a button for a free revive? So you just walk back up no problem, and they canât stop you because their ability is still on cooldown?
Horrible idea, stop trying to make Mercy an OP must pick again.
The majority of abilities go on cooldown if they are interrupted. Why should Mercy be exempt? Itâs up the the Mercy to ensure she is making a good play and wonât get interrupted. There should be consequences if you make a bad play and try to rez someone that could lead you to be interrupted.
Yaâll are missing the point about what OP is asking for
Rez should stop Guardian Angel completely, and it doesnât. As a result of Mercy using her kit, Rez gets canceled. OP is saying it shouldnât work like that, and that Mercy moving out of range on her own shouldnât put the ability on cooldown.
He is NOT saying that any knockback moving Mercy out of range should not put the ability on cooldown; only in this one scenario, because lets face it youâre never going to move out of range under your own power with that 90% speed reduction.
Itâs not about being âinterupptedâ. Itâs about going out of range yourself, (as in walking out of it accidentally), having the ability cancelled and having the ability go on cooldown.
Im actually just blown away by how ignorant people can be when I literally typed out the situation AND gave a video clip to help explain what I am talking about. You totally missed the point.
Some people see the word âMercyâ and they have ptsd from all the Mercy posts and just want to come and fight about Mercy without actually giving it any thought at all.
Move along.
Exactly. This is the challenge. There has to be a way to do this because I fee like if a Lucio boops Mercy away from her Res, then that is a good thing. Its called counterplay and the game needs stuff like that, but then how do you code it so the game knows when its Mercy moving out of range vs another hero using an ability? Im not sure⌠Im not a game dev. I want to be, but Ill leave that up to them for now. lol.
God bless you. Honestly. Thank you for taking the time to understand my point and what I am actually pointing out. This doesnât effect balance or anything like this. It is just how the kit feels to play and right now it feels VERY bad when this momentum thing happens.
Its like you constantly have to fight against the game.
Something balance wise would be Mercys heal tether not breaking when she is going for a Res (which they said they dont wanna do for balance, but now that its back to 50HPS, I dont think tether should break, but thats another topic)
THe game does recognize, at least for enviromental kills, if you died because of knockback or if you walked off the edge. An extension of that system could be used for Mercy
Did you watch my clip? You dont go out of range yourself, the momentum throws you away.
I think if a hero uses an ability to stop Mercy from the Res, Res should go on a 30 sec cooldown. Thats not what Im talking about here. Go watch the clip.