These would be fantastic additions for gamemode creation;
Fire
As far as I know, this is the system that dictates POTGs; if we can read/modify a player’s fire then we can change what the POTG tends towards highlighting, or create effects for players based on their performance. Imagine adding fire points every time you get out of range of or take non-lethal damage from a Reaper in Zombie; This would nudge the POTG towards daring escapes and close-calls.
Cards
I’m going to propose a ‘Modify Card’ event; create four Card slots (A, B, C, D), and allow the event the option to Enable/Disable those cards, as well as set Force (forces the card to show after the match, even in FFA), Name, Value, Description A/B, and a Player (to whom the card is awarded)
This would be great for things like ‘least time outside zone’ in Fire Dome, ‘most time in air’ in Molten Floor, or even ‘kills with chosen hero’ in Mirrored DM.