True, but despite the logic for 6v6, I was one of those who thought that 6v6 was not going to impact the match quality from what we saw in 5v5
And I was wrong. Like, very much wrong
But that’s my side of the story.
I played more than 50 games, and I got exactly 50% winrate; with 3 stomps, and 3 full holds
But in the other hand… I also have eyes.
And I see some people complaining about losing too many games, or having a complete mess on every match
And the reality, is that neither of those examples is correct.
They are all valid results
I also counted the duration from every game I’ve played in 6v6, and the average sits at 8m 50sec
Which is, crazy good.
It is also the reason of why when I had a stomp, it felt so Off. LIke, is the algorithm testing something? or just went full dwerp? xD
And that’s something I cannot say about 5v5.
More than 80% of the games in 5v5, are stomps
That’s a fact, and sadly, it has been proven accurate; and not on Quickplay, but in Comp
And that, cannot happen.
Not because of the number being embarrasing enough on its own, but because that is why Top500 streamers are playing Roblox for 74mins before the game finds a match for them
… that later on ends in 3 mins
Again, its not abut numbers. Its about prestige
And I wish it was different, but everyone knows the Competitive mode from Overwatch is a joke