Replace K/D scoreboard with Objective Time

Remove the damage, K/D/A, and mitigation numbers and replace it with objective time. Encourages old and new players to play on and around the actual goal of the game, instead of chasing garbage time kills.

7 Likes

more like replace it with true KD

and not kda

2 Likes

Remove ingame stats, the only thing that matters is w/l.

11 Likes

Only thing matters is if you had fun!

2 Likes

Objective time? Are you serious?

1: Tanks don’t spend time on the objective, they look to push the choke points to prevent the enemy team from getting close to the objective.

2: The only ones to spend time on the objectives is support.

Only showing objective time on the scoreboard is just silly.

Besides, the scoreboard means literally nothing. It doesn’t show anyone how good this/that player is. It doesn’t show who got the best plays or who created space etc.

They should just delete the scoreboard imho.

4 Likes

Completely pointless stats. Kills and deaths are the most meaningful data on the board. Just because you only played the objective and sucked in terms of actual doing something, does not mean that you are in the right.

No need to remove it. Just dont look at it. I want to know what team mate I need to take care of and what enemy dominates us and I need to play around. Just because some people cant deal with data and dont know how to use it, it does not mean to remove it. Shooter have stats. OW is a shooter.

1 Like

Someone will, then weaponize it.

1 Like

u mean like k/d/a if there are chars that get tons of kill points per game e.g moira or Dva. Or Chars like mercy that can get 20+ Assists per game while healbotting and dont have impact on the match then k/d/a is also just a pointless stat.

wont remove the extreme negative sides of it

then pay attention to the fights?

3 Likes

No.

This would encourage poor play by telling players that everyone should be stacked on the objective at all times, when in almost every case there should only be one player pushing a payload with everyone else fighting at a good defensive spot ahead of it, and when holding a point, everyone should be in front of the point while keeping an eye on it (since the game tells you if someone is trying to cap).

It is a terrible, awful idea to have everyone sitting on the objective. The whole point of defending an objective is to keep the enemy from touching it. It’s poor play to invite them to touch it and ask them to fight on it. By fighting in front of it, you give your own teammates a chance to rejoin the fight should the enemy team get a pick and push to the objective—meaning you may not lose it because you start out 5v5 then get knocked down to 5v4, THEN you back off a bit until your dead person returns and makes the fight 5v5 on the objective. The longer you make the enemy team take to get to the objective, the better.

I cringe every time I am tanking and look back and see both my support and a dps sitting on the payload. Get. Off. Come hold ground.

I also get extra annoyed if there’s nobody on the payload and for some reason I’m pushing it with Ramattra. :woman_shrugging:

1 Like

Should be your longest range or poorest-performing DPS, unless one of your support is Ana and can see their tank from the objective. Some KoTH games you really have to push further forward to see around walls and no healer can heal through a wall.

Not really, the whole point of the game is to take the objective, lol. I done won games with three times less than the other team’s KDR :joy:

I honestly hate the scoreboard because putting your stats on display for everyone just encourages toxicity when stats only tell part of the story

must be very bad tanks then, because more people cap the obj faster, and payload goes faster with more ppl

oh no, they are gonna shoot me…

with a scoreboard!

1 Like

obj time is the card I would always updoot in OW1 :slight_smile:

1 Like

And then to keep it. Not to invite the enemy team to dance with you on it.

The point is to win the team fight. Then you take the objective. You do that through controlling space which typically is not the objective itself.

2 Likes

Try applying yourself to see how good you can be instead of demanding the game to hide how bad you are.

Uh… fighting off point for better map control is usually better than fighting on the point. This is Overwatch 101

Uh no. Bad tanks are the tanks hugging the payload or the objective instead of pushing up to the choke.