Removing infinite stealth doesn't really do much

so your counter point to the fact that Virus is a projectile is “virus isn’t a projectile”… ok then…

I’m a silver… Highest rank I’ve ever been is gold 2 back in OW1. I cannot have the same faith in my enemies ability to aim that you do. People randomly aim and shoot, just because… lol

Don’t dumb down the argument to try and make it sound stupid so you can keep going on with the charade.

In sombra’s effective range you don’t have to do any leading of the aim like normal projectiles, which is the ENTIRE difficulty of where projectiles come from. You have to lead your shots as opposed to hitscan.

So yes! It’s like a hitscan when you’re so close and don’t need to lead the virus orb at all. You can do regular hitscan tracking and it will land.

Spy is considered a joke class in competitive TF2 and worse than sniper in every conceivable way.

So to make the comparison more fair let’s lower Sombras health to 200 “spy and sniper in TF2 have the same health”

Increase translocators cooldown to be the same as widows grapple hook “spy and sniper have the same mobility”

Give stealth the timer treatment

Oh and the hack virus combo does 3x more damage but now only works at point blank range when targeting someone’s back specifically.

Make these changes and then you can begin to compare the two.

Tf2s dev team know it’s a casual game and let spy be weak because they know invisibility is bad for competitive integrity and should be left as a low level gimmick with extensive counterplay to make up for its inherent cheesiness.

If you want Sombra to be balanced like spy you want her to be a casual only gimmick because that’s the trade off for invisacheese

I’m not… lol I do find it funny that you think I am…

distance, or lack thereof, does not make a Projectile attack not a projectile attack. not every virus is going to be right in their face… things don’t always workout and sometimes you can’t get as close as you’d like… right now what that is basically saying is
that Hanzo is hitscan if he get’s close enough…

Yes!

That’s exactly how it functions! When you are close enough to where you don’t need to lead your shots due to the distance + projectile speed, the entire THING that makes projectiles harder and different compared to hitscan is no longer a factor…

You can then aim it with regular hitscan tracking… therefore, no you don’t need to learn two different aiming styles. Sombra functions in close quarters 90% of the time, the virus will hit if you simply track the target like you’re shooting them with her SMG.

So that’s a bit of an outdated opinion. What were considered his best tools were nerfed back in the day. And just disguising by it’s self was usually sniffed out by most experience players.

Be it dedicated spy mains have set out the guide-lines for his more recent playstyles. Helped by the fact that a glitch made mechanic allows him to reload while disguised. (As in play their reload animation). Has done a lot to restablish him in the meta.

It’s a lot of psychology. And attempting to play out your given role, and learning to not be predictable.

But people are having little issue getting him to work these days.


On side note, TF2 has multiple competitive formats of which includes modes that requires fixed comp load outs. Or limits your ability to not have at least one on your team do to class restrictions.

So for starters her health pull is already 225. Has very limited range, and needs to set up two different cooldowns to solo 1v1 most heroes.

She isn’t comparable to widow, or other 1 shot heroes. And shares the same function as any of the other flankers be it genji/tracer/venture. And is balanced around what they can do.

You want to buff her then? Because that’s more or less what she already doing while flanking. That isn’t much of a restriction and easy to do for her.

What would you think of something like this?

Correct - she worked the way you described above when OW2 first came out. She was able to hack in stealth and remain in stealth. This was changed with her rework back in S7.

With one minor clarification, she does remain stealth while hacking health packs and buildables.

As I mention before, just putting invis on a resource or cooldown it’s self doesn’t really do much other then make her less consistent. On a hero that is still struggling at the moment.

As for the most part once she is in position in your back line, like any flanker you might as well be invisible till you actively got someone’s attention.

However a version of stealth that isn’t de-activated on hit, that has little enter or end lag that she can turn on and off at will on meter.

Isn’t a bad idea.

As it opens up more ways to use it mid combat,

Be it keep in mind it doesn’t change the fact she will still engage invisible, or just appear behind and start doing things.

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What the hell are you talking about. Her choices are made in a bubble. This is a PvP game, where choices must be met by a possible reaction.

Yes you are? LMAO. Poking a Tracer or Genji out of their ideal position, or offer your own flanker so he can control the flank against them so Tracer can’t just have her entire cooldowns available when attacking is something good players do… all the time. Good players, mind you.

“Objectively false” → proceeds to argue about something else.

If you think my words have anything to do with her power level, you have wasted your time writing your post.

Oh right, yes, she has a time limit right now. Right.

It only works once she’s decides her engage. You’re not very bright, are you.

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???

So for starters their are multiple flanks in any given point, their ideal position is ultimately at their target.

and even tho it is possible to catch them in the act, which is also true for sombra as she will reveal her self if you get close to her.

That’s ultimately not how most fights play out. Flanks are designed to spit you out infront of or at the side of the opposing team. And many of them leave you at a hard angle so you really don’t get a chance to shoot at them till their already right next to you. Unless challenging them in the flank themselves.

Their are a very few cases where you get a “no mans land” scenario and get to poke them out early.

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I read what you said. You’re wrong. It adds skill expression back to her kit, which makes her more engaging

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Virus is my favorite part of the new kit. It never felt good to be reliant upon hacking in order to do good damage and no one will be happy with her just having unconditional high damage while she has any source of invis or ability to lock out someone elses abilities.

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That means basically nothing, especially when talking about removing a feature from her kit.

As your reducing the number of ways she can engage in a given scenario. While not exactly opening up options for her to play around, your not giving her more ways to use tools. Your just taking away her ability to consistently ambush people .

Your not magically going to see a 101 magical sombra techs come of this or something. Because stealth is ultimately just a positional tool, that can’t be used mid combat.

Removing infinite invis opens doors to add more to her kit (additional speed when in stealth, more damage, a stronger ult, longer hack, etc). It lets better players be better and worse players be worse (which should be the point of sombra), and it does it in a way that would reduce the overall frustration people have over her kit.

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So she is already running at the original 75%.

Secondly she already is doing a lot of damage. She is a set-up hero, but the pay-off is already very strong.

And the OW devs are not really looking to add more CC to the game, and hack that is 2+ seconds can really mess up tanks. Especially if it’s on cooldown.


You going to have to give something stealth it’s self, unless your planning to add whole new abilities.

The thing people conveniently forget. Even fights against Widow don’t feel as one-sided as any fight with a Sombra. The reason is that a good Sombra can take a 1v1 on her own terms 100% of the time.

I want Sombra players to have fun, though. Everyone deserves to enjoy themselves on the character of their choice. I personally think that Virus combined with Invis is a failed design/rework. I have never seen so much hate for Sombra, even since before her rework. Even though I play a fair amount of Sombra, I far preferred the disruptor play-style over the new assassin play-style.

You back the damage off of virus, add it to primary, and increase the power of EMP. Again, she should be a high skill hero.

Removing infinite invis would be the single best thing they could do for the hero. You started this thread by calling Sombra a hero who is ‘not doing well’. That shows you’re completely missing the problem with her.

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Virus is already a small projectile. That a lot harder to hit then her primary fire. Especailly when were talking about a rapid fire spread weapon that’s not exactly on high end of the skill to use.

And is actually a nerf to the what your talking about. As the last version of her let hack give her bonus damage on gun, and just ate through tanks.

Virus is their to keep her TTK on smaller heroes without it being an issue for tanks.


Also no you don’t more “power” on EMP taking 40% of everyone’s health is already scary as is. Especailly with the 3 second hack that leaves tanks a sitting duck.

It’s free set up for your self on a single target and easy for the team to just play through.


So again your going to have to give stealth something else to do in this scenario.

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Honestly, they just need to remove hack from her kit. Disabling abilities in a hero shooter is about the most moronic design I have ever heard of.

I don’t care if they keep the animation and the name, but they absolutely need to remove her ability to do CC.

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