Removing game sense?

I’ve always encouraged players to learn good game sense. It teaches players how to work together and maximize their potential every game regardless of role. If you play tank or support learning game sense isn’t that hard. It’s built into the roles.

I don’t believe the same can be said for DPS. Looking back on balance shifts in the game, it appears Blizzard has actively removed required game sense of DPS heroes. Giving the role more power and less thought needed to succeed.

Look at how any hero, ability, ultimate or team comp that’s an obstacle for DPS heroes gets nerfed. There’s quite a long list at this point:

  • Damage nerfs to Hog, Orisa and Zarya
  • Hook cool down nerf to Hog
  • DM nerf to D.Va
  • Mass Rez
  • Earth shatter nerf to Rein
  • Zen charge shot nerf
  • Numerous Brigitte nerfs
  • Zarya grav nerf
  • Ana’s damage nerf

These are just few I could think of off the top of my head…

Meanwhile DPS heroes continued to get buff after buff. Since launch DPS heroes have been getting more damage, mobility and utility. Combine that with net nerfs to the support and tank roles and you get a significant power disparity.

DPS heroes have incredibly self reliant kits. While tanks and support need teamwork and grouping to get value. The same does not apply to DPS right now. They have many tools to do their job completely independent from the team. This is a major issue in a team based game environment.

I know many will try and point to the 3-3 meta and disregard this post. I’ll address those issues here:

The current 3-3 meta was born out of this power imbalance. Tanks can’t do their jobs in 2-2-2 with the current power disparity. The sheer value from using CC/silence on tanks makes them very frustrating to play. If DPS can’t beat the enemy DPS the only way to win is use more coordinated, team based comps like 3-3 that stifles DPS.

This should be an option. Sadly, Blizzard has poorly balanced OW for a long time now. As a result we’re stuck in a sticky situation where DPS rules all 2-2-2 comps but tanks and supports dominate the meta in 3-3 comps.

If Blizzard announced forced 2-2-2 comps tomorrow this disparity between DPS and the other roles would kill the game. No one would be willing to tank in those comps and supports would lack the little space and safety tanks provide for them to do their jobs effectively.

We need Blizzard to keep some things that are obstacles to DPS in particular. These things should be used to push DPS players to learn and use proper game sense. This will make players who don’t play tank and support better teammates without them needing to see the perspective of tank and support players.

We need more mechanics in game to promote teamwork and game sense. Better balance would go a long way in helping these problems. A system to encourage flexibility would be nice but I doubt this community would appreciate it. For now I’d settle for mechanics that push DPS players to play around the team more.

Team work is optional. I play for the FPS experience.

Quick Play for life!

Game sense is OP
Please remove.

This is fine. Just don’t take that attitude to competitive, friend.

The goal for Blizzard seems to be: Protect DPS players from learning game sense and teamwork…

I don’t get why they would take this approach. I mean they want the game to be a hugely successful Esport. Why dumb down the actual game play for the most popular role at the expense of the others?

Ah yes the good ol’ its the dps players fault.

Ahh yes. because these things only affected dps players.

No, it’s powerful because of all the heals that are in the game. If dps are really that powerful then why would the best meta be 3-3? DPS could just change to another hero to counter goats, but goats is still meta? it makes no sense. The 3-3 meta was born because of brig, she single handedly counters dive. Genji and tracer(the previous meta heroes) have received no changes, actually tracer has, they nerfed her pulse bombs because it killed tanks too quickly, look where we’re at now.

Incorrect.2-2-2 is a balance between dps and tanks. In dive Winston and d.va are just as important as tracer and genji, or the gravdragon meta, rein and zarya are just as important as hanzo and whatever else. And even if dps did rule 2-2-2(which is a foolish thought) Who else would? They’re the damage dealers of course they would. Are tanks and supports supposed to rule 2-2-2 AND 3-3?

Incredibly toxic. Oh look at me I play tank, all you dps players do is point and click loool.

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you literally can’t remove game sense

The justification from Blizzard for almost all of these nerfs was their impact on DPS…

Yes, 3-3 comps stifle DPS through sustain damage mitigation. I never said otherwise.

Because not every DPS player can take down enemy DPS players in skill match ups. That’s why people default to using 3-3 tank/support comps.

Yes there are several DPS heroes that counter Goats. They don’t see usage because the DPS community is very picky and elitist about “skill” heroes.

Dive is still very effective against 2-2-2 comps, even against Brigitte. It just doesn’t work against 3-3.

Genji is balanced. Tracer needed her pulse bomb nerf. It could be argued she could still see another nerf…

I think you misunderstood my post. Tanks and supports are necessary but their individual impact is far lower (especially in 2-2-2 comps) compared to DPS.

No, tanks and support shouldn’t rule 2-2-2 and 3-3. It should be a balance for all roles to contribute equally. Take dive meta for example: It didn’t matter how good your tanks or supports were. If your Tracer and Genji were better than the enemy Tracer/Genji, you win.

Sure having better tanks or supports helped but ultimately the whole meta hinged on DPS play. That sucks. It invalidates tank and support players. If you play tank or support and you get two sub par DPS, you lost before the game ever started.

I don’t want tanks or supports to dominate or control the meta. I want to be able (just able) to carry a game as either tank or support. I always have to fill because there are so many DPS players out there. I hate playing games where two bad player lock DPS so we have to lose.

I’m not toxic. I’m not even blaming DPS players. I want Blizzard to push DPS players to be better teammates and players. This can be achieve by balancing heroes to be actual foils to DPS.

No but Blizzard isn’t pushing it into the game like they should either.

The first part is true, there is a power imbalance, but not the way you think it is. Supports and Tanks are extremely powerful. So powerful, in fact, that you can completely get rid of the damage role and have the strongest comp there has been in the game. So how are DPS “too much better than tanks and Healers” if they can be thrown away for more tanks and Healers?

Really? I remember them mentioning more than just the damage role for much, if not all, of those.

This is because DPS are weaker than the other 2 roles…

You do know that every comp is based around Tanks and Healers, right? It’s never been based around DPS, and if there was one, it was soon updated with a better version with Tanks swapped out for the DPS.

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